Story and Simulations for Serious Games
eBook - ePub

Story and Simulations for Serious Games

Tales from the Trenches

Nick Iuppa, Terry Borst

  1. 272 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Story and Simulations for Serious Games

Tales from the Trenches

Nick Iuppa, Terry Borst

Book details
Table of contents
Citations

About This Book

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

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Information

Publisher
Routledge
Year
2012
ISBN
9781136142772
Edition
1

Table of contents

  1. Front Cover
  2. Half Title
  3. Title Page
  4. Copyright
  5. Dedication
  6. Acknowledgements
  7. Table of Contents
  8. Introduction (The Road to StoryDrive.)
  9. 1. Who This Book is For
  10. Part One: Case Studies
  11. Part Two: Stories And Story Development
  12. Part Three: Characters
  13. Part Four: Man in the Loop vs. The Automated Game Manager
  14. Part Five: Completing The Pyramid
  15. Part Six: Building The Immersive Environment
  16. Part Seven: Story Structures For Commercial Games
  17. Part Eight: The Future Of Story-Driven Games
  18. Bibliography
  19. Index
Citation styles for Story and Simulations for Serious Games

APA 6 Citation

Iuppa, N., & Borst, T. (2012). Story and Simulations for Serious Games (1st ed.). CRC Press. Retrieved from https://www.perlego.com/book/1626637/story-and-simulations-for-serious-games-tales-from-the-trenches-pdf (Original work published 2012)

Chicago Citation

Iuppa, Nick, and Terry Borst. (2012) 2012. Story and Simulations for Serious Games. 1st ed. CRC Press. https://www.perlego.com/book/1626637/story-and-simulations-for-serious-games-tales-from-the-trenches-pdf.

Harvard Citation

Iuppa, N. and Borst, T. (2012) Story and Simulations for Serious Games. 1st edn. CRC Press. Available at: https://www.perlego.com/book/1626637/story-and-simulations-for-serious-games-tales-from-the-trenches-pdf (Accessed: 14 October 2022).

MLA 7 Citation

Iuppa, Nick, and Terry Borst. Story and Simulations for Serious Games. 1st ed. CRC Press, 2012. Web. 14 Oct. 2022.