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- 405 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Virtual World Design
Book details
Table of contents
Citations
About This Book
Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come to
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Yes, you can access Virtual World Design by Ann Cudworth in PDF and/or ePUB format, as well as other popular books in Informatique & Programmation de jeux. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Contents
- Preface
- Acknowledgments
- About the Author
- About the Contributors
- Chapter 1: Introduction to Virtual Worlds and Designing for Them
- Chapter 2: How to Use This Book and Start Doing Virtual World Design
- Chapter 3: āBuild It Onceā : Optimizing Your Design Workflow
- Chapter 4: Concepts in 3D Design for Virtual Environments
- Chapter 5: Virtual Terrain and Designing Landscapes
- Chapter 6: 3D Modeling, 2D Graphics, and Data Visualization
- Chapter 7: Color, Particles, and Sensory Spaces
- Chapter 8: Lighting in Virtual Environments : Second Life and OpenSim
- Chapter 9: Cameras and Collaborative Spaces (the Ideagora)
- Chapter 10: Virtual Goods and Design for Virtual Shopping Environments
- Chapter 11: Sound Design for Virtual Spaces
- Chapter 12: Avatars and Nonplayer Characters
- Chapter 13: Prototyping the Real World in a Virtual Environment
- Chapter 14: Scripting Basics for the Designer
- Chapter 15: HUDs in Virtual Environments
- Chapter 16: Machinima in Virtual Worlds
- Chapter 17: The Future, Design, and Virtual Worlds
- Glossary
- Useful Links by Topic
- Back Cover