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Advances in Cognitive Ergonomics
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- 910 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Advances in Cognitive Ergonomics
Book details
Table of contents
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About This Book
The chapters in the book come from an international group of authors with diverse backgrounds including ergonomics, psychology, architecture, computer science, engineering, and sociology. Specific topics include biometric systems development, military command and control, cellular phone interface design, methodologies for workplace design, medical
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Yes, you can access Advances in Cognitive Ergonomics by Gavriel Salvendy, Waldemar Karwowski, Gavriel Salvendy, Waldemar Karwowski in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Front Cover
- Table of Contents
- Preface
- 1. Biometric symbol design for the public - Case studies in the United States and four Asian countries
- 2. An empirical study of Korean culture effects in the usability of biometric symbols
- 3. Make icons make sense: Solving symbols for global audiences
- 4. Usability evaluation on icons of fingerprint scanning system for Taiwanese users
- 5. Design and evaluate biometric device symbols for Chinese
- 6. International study of NIST pictograms, icons and symbols for use with biometric systems - The case of South Korea
- 7. A cognitive and holistic approach to developing metrics for decision support in command and control
- 8. A cognitive systems engineering approach to support municipal police cognition
- 9. Decision support for option awareness in complex emergency scenarios
- 10. Cognitive task analysis for maritime collisions
- 11. Modelling decision making in the Armed Forces
- 12. Is analytical thinking useful to technology teaching?
- 13. Ergonomic and control rooms: A case study of a hydroelectric enterprise
- 14. Relation between kawaii feeling and biological signals
- 15. Impact factors of three-dimensional interface
- 16. Helping the user fail: Ergonomic modalities and distraction
- 17. Workload-based evaluation of supervisory control interfaces for life science automation
- 18. The elder's discrimination of icons with color discrimination on the cell phone
- 19. Utilizing the keyboard to issue commands: Do self-efficacy, goal orientation, and computer anxiety impact usage of efficient techniques with software?
- 20. A study of how users customize their mobile phones
- 21. Ergonomics for elderly people: A Brazilian case study in mass public transport
- 22. Ergodesign: A systemic and systematic approach: How the task activities determine the product conception and configuration
- 23. Light, colour and surface as ergonomics aspects in space recognition and urban orientation: Azulejo's (glazed tiles) as paradigm
- 24. Accessibility and inclusion: The case study of the Faculty of Architecture of Lisbon
- 25. Signs systems for touristic information
- 26. The importance of sustainability in the communication design practice
- 27. Developing a sustainable system for attending the basic needs of the Brazilian population in the bottom of the pyramid (BOP)
- 28. Ergonomic pattern mapping – A new method for participatory design processes in the workplace
- 29. Principle driven design: Ergonomic requirements of multimedia as the main driver in the development of a tool for prevention in occupational health and safety
- 30. Usability evaluation of different door handles
- 31. The uses and manufacture of wheelchairs – An emotional approach
- 32. Ergonomic design of diagnostic ultrasound transducer: Analysis, redesign/modeling, simulation/assessment and product
- 33. Usability: Timeline and emotions
- 34. Usability of the industrial firing: An anthropometric analysis of the traditional and the smart system
- 35. The effects of explicit alternative generation techniques in consumer product design
- 36. The safety of consumer products under the perspective of usability: Assessment of case studies involving accidents with users in Recife, Brazil
- 37. Through the looking glass: Reflecting upon the acquisition of expertise
- 38. Cognitive ergonomics: The adaptation of the Brazilian pilots to the aircraft F-5EM
- 39. Designing efficient trajectory clearance information format on air traffic controller's display
- 40. Learning to monitor aircraft datablock with different complexity levels
- 41. The study of human haptic perception for vehicle haptic seat development
- 42. Cognitive study on driver's behavior by vehicle trajectory and eye movement in virtual environment
- 43. A basic study on model of human behavior by visual information processing mechanism for reliability-based system design
- 44. The usability of data entry in GPS navigation systems
- 45. Optical flow and road environments: Implications for ergonomic road design
- 46. Using mobile information sources to increase productivity and quality
- 47. Supporting attention in manual assembly and its influence on quality
- 48. Study on judgment of visual similarity of lumber
- 49. Effect of operator experience and automation strategies on autonomous aerial vehicle tasks performance
- 50. Effects of modes of cockpit automation on pilot performance and workload in a next generation flight concept of operation
- 51. Potential human factors issues in NextGen ATM concepts
- 52. Preliminary guidelines on controller's procedures for pairing aircraft for simultaneous approaches under different levels of automation
- 53. An approach to function allocation for the next generation air transport system
- 54. Impact of airspace reconfiguration on controller workload and traffic performance
- 55. The virtual camera concept: A third person view
- 56. Enhancing situation awareness with visual aids on cognitively inspired agent systems
- 57. Establishing trust in decision-aiding: The role of a visualization of agent decision-space in operator engagement with reduced cognitive load
- 58. Are people able to develop cognitive maps of virtual environments while performing a wayfinding task?
- 59. Characterization of mental models in an inductive reasoning task using measures of situation awareness
- 60. Acquisition of skill sets and mental models over time
- 61. Pre-Motor response time benefits in multi-modal displays
- 62. The decision-making process for wayfinding in close environments by blind people
- 63. An approach of classifying categorical level of expert of inspection panel of inspection panel by sensoring Yes-No Test
- 64. System approach to integral valuation of psychophysiological condition of individuals involved in professional activities
- 65. Evaluation of the surgeon's workload from three hospitals in Brazil
- 66. The concept of task for non-production human-computer interaction environment
- 67. The concept of task in the systemic-structural activity theory
- 68. Analysis of abandoned actions in the email distributed tasks perfonnance
- 69. Specifics of becoming a professional bank manager
- 70. Training process design: A case study in the sanitation sector
- 71. Effects of training program on interface task performance for older adults
- 72. Face to face and on-line learning: Are emotions so blended in a blended learning environment?
- 73. A practitioner's guide to personalized Instruction: Macro-adaptive approaches for use with instructional technologies
- 74. What is a scenario? Operationalizing training scenarios for automatic generation
- 75. Exploring learning and training abilities using assistive technologies
- 76. The disadvantageous but appealing use of visual guidance in procedural skills training
- 77. Shortening the expertise curve: Identifying and developing cognitive skills in board operators
- 78. Using virtual reality for interior colors selection and evaluation by the elderly
- 79. Human interaction data acquisition software for virtual reality: A user- centered design approach
- 80. Virtual reality in wayfinding studies: A pilot study
- 81. Behavioral compliance in virtual reality: Effects of warning type
- 82. A methodological proposal to evaluate the postural response in virtual reality
- 83. Skill modeling and feedback design for training rowing with virtual environments
- 84. An enactive approach to perception-action and skill acquisition in virtual reality environments
- 85. A VR training platform for maxillo facial surgery
- 86. Digital management and representation of perceptual motor skills
- 87. Haptics technologies in the framework of training systems: From simulators to innovative multi-modal virtual environment systems
- 88. Skill training in multimodal virtual environments