Advances in Cognitive Ergonomics
eBook - PDF

Advances in Cognitive Ergonomics

  1. 910 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF
Book details
Table of contents
Citations

About This Book

The chapters in the book come from an international group of authors with diverse backgrounds including ergonomics, psychology, architecture, computer science, engineering, and sociology. Specific topics include biometric systems development, military command and control, cellular phone interface design, methodologies for workplace design, medical

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Yes, you can access Advances in Cognitive Ergonomics by Gavriel Salvendy, Waldemar Karwowski, Gavriel Salvendy, Waldemar Karwowski in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2016
ISBN
9781439834923
Edition
1

Table of contents

  1. Front Cover
  2. Table of Contents
  3. Preface
  4. 1. Biometric symbol design for the public - Case studies in the United States and four Asian countries
  5. 2. An empirical study of Korean culture effects in the usability of biometric symbols
  6. 3. Make icons make sense: Solving symbols for global audiences
  7. 4. Usability evaluation on icons of fingerprint scanning system for Taiwanese users
  8. 5. Design and evaluate biometric device symbols for Chinese
  9. 6. International study of NIST pictograms, icons and symbols for use with biometric systems - The case of South Korea
  10. 7. A cognitive and holistic approach to developing metrics for decision support in command and control
  11. 8. A cognitive systems engineering approach to support municipal police cognition
  12. 9. Decision support for option awareness in complex emergency scenarios
  13. 10. Cognitive task analysis for maritime collisions
  14. 11. Modelling decision making in the Armed Forces
  15. 12. Is analytical thinking useful to technology teaching?
  16. 13. Ergonomic and control rooms: A case study of a hydroelectric enterprise
  17. 14. Relation between kawaii feeling and biological signals
  18. 15. Impact factors of three-dimensional interface
  19. 16. Helping the user fail: Ergonomic modalities and distraction
  20. 17. Workload-based evaluation of supervisory control interfaces for life science automation
  21. 18. The elder's discrimination of icons with color discrimination on the cell phone
  22. 19. Utilizing the keyboard to issue commands: Do self-efficacy, goal orientation, and computer anxiety impact usage of efficient techniques with software?
  23. 20. A study of how users customize their mobile phones
  24. 21. Ergonomics for elderly people: A Brazilian case study in mass public transport
  25. 22. Ergodesign: A systemic and systematic approach: How the task activities determine the product conception and configuration
  26. 23. Light, colour and surface as ergonomics aspects in space recognition and urban orientation: Azulejo's (glazed tiles) as paradigm
  27. 24. Accessibility and inclusion: The case study of the Faculty of Architecture of Lisbon
  28. 25. Signs systems for touristic information
  29. 26. The importance of sustainability in the communication design practice
  30. 27. Developing a sustainable system for attending the basic needs of the Brazilian population in the bottom of the pyramid (BOP)
  31. 28. Ergonomic pattern mapping – A new method for participatory design processes in the workplace
  32. 29. Principle driven design: Ergonomic requirements of multimedia as the main driver in the development of a tool for prevention in occupational health and safety
  33. 30. Usability evaluation of different door handles
  34. 31. The uses and manufacture of wheelchairs – An emotional approach
  35. 32. Ergonomic design of diagnostic ultrasound transducer: Analysis, redesign/modeling, simulation/assessment and product
  36. 33. Usability: Timeline and emotions
  37. 34. Usability of the industrial firing: An anthropometric analysis of the traditional and the smart system
  38. 35. The effects of explicit alternative generation techniques in consumer product design
  39. 36. The safety of consumer products under the perspective of usability: Assessment of case studies involving accidents with users in Recife, Brazil
  40. 37. Through the looking glass: Reflecting upon the acquisition of expertise
  41. 38. Cognitive ergonomics: The adaptation of the Brazilian pilots to the aircraft F-5EM
  42. 39. Designing efficient trajectory clearance information format on air traffic controller's display
  43. 40. Learning to monitor aircraft datablock with different complexity levels
  44. 41. The study of human haptic perception for vehicle haptic seat development
  45. 42. Cognitive study on driver's behavior by vehicle trajectory and eye movement in virtual environment
  46. 43. A basic study on model of human behavior by visual information processing mechanism for reliability-based system design
  47. 44. The usability of data entry in GPS navigation systems
  48. 45. Optical flow and road environments: Implications for ergonomic road design
  49. 46. Using mobile information sources to increase productivity and quality
  50. 47. Supporting attention in manual assembly and its influence on quality
  51. 48. Study on judgment of visual similarity of lumber
  52. 49. Effect of operator experience and automation strategies on autonomous aerial vehicle tasks performance
  53. 50. Effects of modes of cockpit automation on pilot performance and workload in a next generation flight concept of operation
  54. 51. Potential human factors issues in NextGen ATM concepts
  55. 52. Preliminary guidelines on controller's procedures for pairing aircraft for simultaneous approaches under different levels of automation
  56. 53. An approach to function allocation for the next generation air transport system
  57. 54. Impact of airspace reconfiguration on controller workload and traffic performance
  58. 55. The virtual camera concept: A third person view
  59. 56. Enhancing situation awareness with visual aids on cognitively inspired agent systems
  60. 57. Establishing trust in decision-aiding: The role of a visualization of agent decision-space in operator engagement with reduced cognitive load
  61. 58. Are people able to develop cognitive maps of virtual environments while performing a wayfinding task?
  62. 59. Characterization of mental models in an inductive reasoning task using measures of situation awareness
  63. 60. Acquisition of skill sets and mental models over time
  64. 61. Pre-Motor response time benefits in multi-modal displays
  65. 62. The decision-making process for wayfinding in close environments by blind people
  66. 63. An approach of classifying categorical level of expert of inspection panel of inspection panel by sensoring Yes-No Test
  67. 64. System approach to integral valuation of psychophysiological condition of individuals involved in professional activities
  68. 65. Evaluation of the surgeon's workload from three hospitals in Brazil
  69. 66. The concept of task for non-production human-computer interaction environment
  70. 67. The concept of task in the systemic-structural activity theory
  71. 68. Analysis of abandoned actions in the email distributed tasks perfonnance
  72. 69. Specifics of becoming a professional bank manager
  73. 70. Training process design: A case study in the sanitation sector
  74. 71. Effects of training program on interface task performance for older adults
  75. 72. Face to face and on-line learning: Are emotions so blended in a blended learning environment?
  76. 73. A practitioner's guide to personalized Instruction: Macro-adaptive approaches for use with instructional technologies
  77. 74. What is a scenario? Operationalizing training scenarios for automatic generation
  78. 75. Exploring learning and training abilities using assistive technologies
  79. 76. The disadvantageous but appealing use of visual guidance in procedural skills training
  80. 77. Shortening the expertise curve: Identifying and developing cognitive skills in board operators
  81. 78. Using virtual reality for interior colors selection and evaluation by the elderly
  82. 79. Human interaction data acquisition software for virtual reality: A user- centered design approach
  83. 80. Virtual reality in wayfinding studies: A pilot study
  84. 81. Behavioral compliance in virtual reality: Effects of warning type
  85. 82. A methodological proposal to evaluate the postural response in virtual reality
  86. 83. Skill modeling and feedback design for training rowing with virtual environments
  87. 84. An enactive approach to perception-action and skill acquisition in virtual reality environments
  88. 85. A VR training platform for maxillo facial surgery
  89. 86. Digital management and representation of perceptual motor skills
  90. 87. Haptics technologies in the framework of training systems: From simulators to innovative multi-modal virtual environment systems
  91. 88. Skill training in multimodal virtual environments