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- 311 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Computer Games and Software Engineering
Book details
Table of contents
Citations
About This Book
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
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Yes, you can access Computer Games and Software Engineering by Kendra M. L. Cooper, Walt Scacchi in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Front Cover
- Contents
- Contributors
- Chapter 1: Introducing Computer Games and Software Engineering
- Chapter 2: Use of Game Development in Computer Science and Software Engineering Education
- Chapter 3: Model-Driven Engineering of Serious Educational Games : Integrating Learning Objectives for Subject-Specific Topics and Transferable Skills
- Chapter 4: A Gameful Approach to Teaching Software Design and Software Testing
- Chapter 5: Educational Software Engineering : Where Software Engineering, Education, and Gaming Meet
- Chapter 6: Adaptive Serious Games
- Chapter 7: RESTful ClientâServer Architecture : A Scalable Architecture for Massively Multiuser Online Environments
- Chapter 8: Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games
- Chapter 9: Understanding User Behavior at Three Scales : The AGoogleADay Story
- Chapter 10: Modular Reuse of AI Behaviors for Digital Games
- Chapter 11: Repurposing Game Play Mechanics as a Technique for Designing Game-âBased Virtual Worlds
- Chapter 12: Emerging Research Challenges in Computer Games and Software Engineering
- Back Cover