1 From the Culture Industry to Participatory Culture
Deliberate learning involves engaging with the exposition, orchestrated discussion, research, systematic annotation, the focused reading of text, and a variety of other directed activities that many students may not always find easy to mobilize and manage independently. Sites of formal education have evolved structures that sustain and coordinate such activities with a scaffold of cultural resources: timetables, curricular, designed spaces, discourse rituals, and so on.
(Crook and Light 2002: 158)
But what happens when learners gain access to tools and resources that afford new opportunities to learn which are not dependent on the traditional structures of formal education? This book investigates the various ways learners are now appropriating digital tools and resources to break away from traditional modes of learning and instruction and advancing radically personalized learning agendas in quasi-virtual contexts of their own figuration.
Understanding Media Change: from the Culture Industry to Participatory Culture
To illuminate what I perceive as the central shift in the locus of agency for managing and regulating learning it is helpful to understand why the once-dominant trope of the culture industry (associated with mid-twentieth century conceptions of mass media culture) has given way to the trope of participatory culture (associated with new media). Used as conceptual tools, I believe these tropes can direct the attention of educationalists to some of the most significant implications of media change for learning, cognition and the future of education.
The culture industry is a term that acquired meaning in the work of Adorno and Horkheimer (1972) to describe a monolithic, centralized and top-down mode of cultural production.1 For Adorno (1975), traditional expressions of popular culture such as the folk ballad percolated upwards from grassroots communities and, therefore, expressed the sentiments, anxieties and aspirations of ordinary people. In contrast, the products of the culture industry are âcommodities through and throughâ, manufactured, marketed and sold, like hamburgers, at passive consumers âmore or less according to a planâ (p. 31). A model that has parallels in what Freire (1985) described as a transmission or âpiggy bankâ model of education in which knowledge is deposited into empty vessels. From this perspective, the production and consumption of cultural products cannot be considered independently from strategies of power and control. Indeed, Adorno asserts that âthe culture industry intentionally integrates its consumers from aboveâ (1975: 31). The implication is that post-industrial society is profoundly dehumanizing; a sentiment expressed in dozens of statements. For example, Adorno argues: âthe concoctions of the culture industry are neither guides for a blissful life, nor a new art of moral responsibility, but rather exhortations to toe the line, behind which stand the most powerful interestsâ (p. 36).
The grand theorizing of these Frankfurt School theorists engages in a political and ideological debate in which the mass media are conceptualized as obstacles to achieving a more democratic, just and equitable society. Today, with the benefit of hindsight, these somewhat melodramatic discourses â characterized by the recurrent themes of victimization, subjugation and manipulation â read like politically motivated post-Marxist âcritical pessimismâ, very much a product of its time, designed to highlight the enduring inequalities and exploitation of late capitalism. Nevertheless, whether one agrees or not with the anti-enlightenment invective, the work of the Frankfurt School theorists captures something essential about the centralization of power and state control over knowledge and culture that occurred in the mid-twentieth century.
Adornoâs critique of a top-down centralized culture industry resonates in a post-Marxist critique of centralized education systems and formal schooling. For example, in Learning to Labour: How Working Class Kids Get Working Class Jobs, Willis (1978) depicts a group of working class âladsâ in a British secondary modern school resisting and rejecting the values of their middle class teachers. Instead they embrace the working class values of their lifeworld communities but thereby condemn themselves to a life of hard manual labour. Significantly, within the culture that Willis describes, access to knowledge, qualifications and the professions are regulated and controlled by a centralized establishment. Further, the hierarchical and regimented structures of forcm the âladsâ â ties with folk culture, craft apprenticeships and informal modes of community learning. In this respect, a culture industry model of education is profoundly dehumanizing and diminishes learner agency. Nevertheless, not all theorists â not even those working within a post-Marxist paradigm â have bought into the culture industry metaphor.
Enzensberger (2004 [1974]) argues that âMarxists have not understood the consciousness industry and have been aware only of its bourgeois-capitalist dark-side and not of its socialist possibilitiesâ (p. 82).2 For Enzensberger, the âopen secret of the electronic media, the decisive political factor â which has been waiting, suppressed or crippled, for its moment to come â is their mobilizing powerâ (p. 69).3 He is referring to the first generation of electronic media: ânews satellites, colour television, cable relay television, cassettes, videotape, videotape recorders, video phones, stereophony, laser techniques, electrostatic reproduction processes, electronic high speed printing . . .â (p. 68). For Enzensberger the new electronic media are constantly forming new kinds of connections both with each other and with older media like printing, radio and film, and quite unlike the mass media that inform Adornoâs culture industry. The central thrust of his argument is to debunk the âpossibility of total control of such a systemâ (p. 70). For Enzensberger the new electronic media are making possible mass participation in a âsocial and socialized productive process, the practical means of which are in the hands of the masses themselvesâ (p. 69).
From this perspective, the content and meanings transmitted are controlled from the centre through media like television and film deny the possibility of an exchange between transmitter and receiver. In radio, however, Enzensberger foresees the new possibilities:
Radio would be the most wonderful means of communication imaginable in public life, a huge linked system â that is to say, it would be such if it were capable not only of transmitting but of receiving, of allowing the listener not only to hear but to speak, and did not isolate him but brought him into contact.
(Enzensberger 2004 [1974]: 70)
His comments seem almost ludicrously utopian. However, these words appear to anticipate the vision that has inspired many attempting to develop social and participatory media forms that allow individuals to create, share and communicate with others around the world.
In Technologies of Freedom, Pool (1983) makes a similar case. For Pool the media itself is neutral. Yet, when the means of communication are âdecentralizedâ and made âeasily availableâ, they can be appropriated by marginal groups to serve diverse agendas:
Freedom is fostered when the means of communication are dispersed, decentralized, and easily available, as are printing presses or microcomputers. Central control is more likely when the means of communication are concentrated, monopolized, and scarce, as are great networks.
(Pool 1983: 11)
In this respect, he foresaw that new media would become a site of struggle as different groups attempted to appropriate the means of communication and dissemination of information for their own ends.
The notion of a culture as a âsite of struggleâ between the dominant and dispossessed is central to the thinking of Raymond Williams (1961, 1983, 2003) and the Birmingham School of Cultural Studies.4 For example, a group of cultural theorists collected in Resistance through Rituals (Hall and Jefferson 1976) highlight the diverse ways that the disempowered groups, particularly post-war youth subcultures, resisted being subjugated by a hegemonic establishment. These theorists attempt to understand how grassroots âfolkâ cultures maintain a distinctive cultural identity, appropriating, subverting and resisting the available semiotic resources to resist the values of the establishment. Interestingly, in the work of media theorist Henry Jenkins, this mode of thinking has become important for understanding the role of new media, new technologies and community formation in the age of the Internet.5
Jenkins charts the evolution of the mediascape through successive phases of technological innovation that correspond to the titles of his three seminal works. Textual Poachers: Television Fans and Participatory Culture (Jenkins 1992) explores the practice of TV fans as they sample and remix video footage from popular TV series like Star Trek to retell stories from marginal or deviant perspectives. In this volume fan fiction is produced invariably for comic effect and remains confined to a niche subcultural practice. In Fans, Bloggers and Gamers: Exploring Participatory Culture Jenkins (2006b) discusses how fans start to appropriate digital technologies to âpoachâ, rework, and share creative work over the World Wide Web. In this collection, we see grassroots activists appropriating blogging technologies to challenge the authority of traditional print-based newspapers and the emergence of new practices, such as âad-bustingâ, that threaten the hegemony of corporate rule.6 In short, participatory culture signifies a world in which audiences start to play an active role in shaping, subverting and remaking the media they consume. In his latest work Convergence Culture: Where Old and New Media Collide, Jenkins (2006a) starts to conceptualize a media environment in which audience participation is recognized and embraced as valuable resource. In this respect convergence culture might be regarded as the dialectical synthesis of culture industry and participatory culture. From this perspective, the tensions and contradictions that characterize convergence culture are somewhat inevitable.
The central movement is to chart the rise of participatory culture from the margins to the mainstream, from the subcultural skirmishes with the culture industry, typically described using metaphors of âpoachingâ or âpilferingâ, to a âcentral resourceâ that might be used to mobilize the voters in a presidential campaign. Indeed, as participatory culture moves from the periphery to the centre it becomes a cultural force to be reckoned with, a force that established institutions can no longer afford to ignore. Moreover, participatory culture threatens to disrupt the revenue streams, political structures and laws regulating media consumption upon which the power of these institutions depend. The devastating effect that the Napster and Kazaar file-sharing communities had on the record industry supports this thesis (Battelle 2006). Further evidence might be discerned through an analysis of the panicked reaction of the telecommunications industry to the sudden appearance of Skype.
The rise and enormous popularity of Web 2.0 technologies such as Wikipedia, My Space, Friendster, Flickr and Facebook tend to support Jenkinsâ claims. These tools support the sharing of user generated content and the formation of thousands of online special interest groups. Statistics confirm that the use of Wikipedia (the free online encyclopedia produced and edited by its own users) have rocketed whilst use of Encarta (Microsoftâs leading commercial online encyclopedia) has gradually declined (Madden and Fox 2006: 3). Similarly, statistical data that illustrate the massive popularity of social software sites tend to confirm the trend. Indeed, Madden and Fox (2006: 5) argue that âthe beating heart of the Internet has always been its ability to leverage our social connectionsâ, adding âsocial networking sites like My Space, Facebook and Friendster struck a powerful social chord at the right time with the right technologyâ.
The broader impact of these cultural shifts is widespread yet uncertain. For Jenkins, no institution appears unaffected. He highlights the way digital technologies empower ordinary consumers to archive, annotate, appropriate and re-circulate media content. As a consequence he argues that: âPowerful institutions and practices (law, religion, education, advertising, and politics, among them) are being redefined by a growing recognition of what is to be gained through fostering â or at least tolerating â participatory culturesâ (Jenkins 2006a: 2). Jenkinsâ conceptualization of the tensions driving media change provides a powerful model for thinking through the challenges confronting education. It leads one to understand media change as a site of struggle between an emergent web-based participatory culture that affords a variety of informal learning opportunities and the top-down hierarchical structures of formal educational institutions (including schools, libraries and universities) that are now attempting to take stock. The challenge, for the researcher, is to understand the various ways media franchises, governments, business and educational institutions are attempting to contain or assimilate the rise of participatory cultures.
Literature that explores some of the implications of media change for education reveals how some of the tensions and contradictions are now manifest in the everyday experiences and practices of learners of all ages.
Media Change and Learning
The debate about the implications of media change for learning has tended to move from celebratory treatments that highlight the new learning opportunities afforded by young peopleâs expanding access to the Internet to more measured treatments that emphasize the challenges and choices confronting learners. For example, in The Rise of the Net Generation Tapscottâs (1998) âN-Genersâ are constructed as a uniformly capable, responsible and resourceful generation. They are inquisitive and curious when venturing into the brave new online world that contains âmuch of the worldâs knowledgeâ, âmillions of peersâ, and âthrilling, enchanting and bizarre new experiencesâ. Indeed, the âNetâ is constructed as a utopian medium that might be regarded as an educational âgoodâ in every respect: âTime spent on the net is not passive time, itâs active time. Itâs reading time. Itâs investigation time. Itâs skill development and problem solving time. Itâs time analysing and evaluating. Itâs composing your thoughts time. Itâs writing timeâ (Tapscott 1998: 7).
Survey studies have debunked some of the more utopian claims made by advocates of a uniform digital generation. Indeed, they draw our attention to the need to treat many of the claims made with caution. For example, interpreting the findings of a national survey called UK Children Go Online, Livingstone and Bober (2004) argue:
Children and young people are divided into those for whom the Internet is an increasingly rich, diverse, engaging and stimulating resource or growing importance in their lives, and those for whom it remains a narrow, unengaging if occasionally useful resource of rather less significance.
(Livingstone and Bober 2004: 5)
Later Whiteâs (2007) Spire Project Survey highlighted the fact that people (of all ages) are now exploiting the affordances of emerging technologies like Wikipedia, YouTube, Skype, MSN Messenger and Second Life for a mixture of work, study, socializing and fun activities (see Figure 1.1). A key challenge for educational researchers has been to better understand how and why learners actually use these tools and resources in everyday life to support learning.
The most powerful studies in this field draw attention to the complex relationships between learning, motivation, identity and play in an emerging media landscape. For example, Facer et al. (2003) draw attention to the way a schoolboy called David grew into the role of the family ICT expert and was frequently called upon at school by teachers to sort out computer problems, and describe Karenâs frustrated attempts to use the Internet to find out about âWelsh love spoonsâ for her technology homework (p. 159). Significantly, childrenâs informal use of digital technologies appears driven by pre-existing interests. For example, Facer et al. (2003) describe how Jamilia an...