eBook - PDF
Maya Python for Games and Film
A Complete Reference for the Maya Python API
This is a test
- 408 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Maya Python for Games and Film
A Complete Reference for the Maya Python API
Book details
Table of contents
Citations
About This Book
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for
Frequently asked questions
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlegoâs features. The only differences are the price and subscription period: With the annual plan youâll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, weâve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Maya Python for Games and Film by Adam Mechtley, Ryan Trowbridge in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Contents
- Acknowledgments
- Introduction: Welcome to Maya Python
- Part 1. Basics of Python and Maya
- Chapter 1. Maya Command Engine and User Interface
- Chapter 2. Chapter2 Python Data Basics
- Chapter 3. Writing Python Programs in Maya
- Chapter 4. Modules
- Chapter 5. Object-Oriented Programming in Maya
- Part 2. Designing Maya Tools with Python
- Chapter 6. Principles of Maya Tool Design
- Chapter 7. Basic Tools with Maya Commands
- Chapter 8. Advanced Graphical User Interfaces with Qt
- Part 3. Maya Python API Fundamentals
- Chapter 9. Understanding C++ and the API Documentation
- Chapter 10. Programming a Command
- Chapter 11. Data Flow in Maya
- Chapter 12. Programming a Dependency Node
- Back Cover