The Haskell School of Expression
eBook - PDF

The Haskell School of Expression

Learning Functional Programming through Multimedia

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

The Haskell School of Expression

Learning Functional Programming through Multimedia

Book details
Table of contents
Citations

About This Book

Functional programming is a style of programming that emphasizes the use of functions (in contrast to object-oriented programming, which emphasizes the use of objects). It has become popular in recent years because of its simplicity, conciseness, and clarity. This book teaches functional programming as a way of thinking and problem solving, using Haskell, the most popular purely functional language. Rather than using the conventional (boring) mathematical examples commonly found in other programming language textbooks, the author uses examples drawn from multimedia applications, including graphics, animation, and computer music, thus rewarding the reader with working programs for inherently more interesting applications. Aimed at both beginning and advanced programmers, this tutorial begins with a gentle introduction to functional programming and moves rapidly on to more advanced topics. Details about progamming in Haskell are presented in boxes throughout the text so they can be easily found and referred to.

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Yes, you can access The Haskell School of Expression by Paul Hudak in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Languages. We have over one million books available in our catalogue for you to explore.

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Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. Preface
  6. 1 Problem Solving, Programming, and Calculation
  7. 2 A Module of Shapes: Part I
  8. 3 Simple Graphics
  9. 4 Shapes II: Drawing Shapes
  10. 5 Polymorphic and Higher-Order Functions
  11. 6 Shapes III: Perimeters of Shapes
  12. 7 Trees
  13. 8 A Module of Regions
  14. 9 More About Higher-Order Functions
  15. 10 Drawing Regions
  16. 11 Proof by Induction
  17. 12 Qualified Types
  18. 13 A Module of Simple Animations
  19. 14 Programming With Streams
  20. 15 A Module of Reactive Animations
  21. 16 Communicating With the Outside World
  22. 17 Rendering Reactive Animations
  23. 18 Higher-Order Types
  24. 19 An Imperative Robot Language
  25. 20 Functional Music Composition
  26. 21 Interpreting Functional Music
  27. 22 From Performance to MIDI
  28. 23 A Tour of the Preludelist Module
  29. 24 A Tour of Haskell's Standard Type Classes
  30. A: Built-in Types Are Not Special
  31. B: Pattern-Matching Details
  32. Bibliography
  33. Index