Game Feel
eBook - PDF

Game Feel

A Game Designer's Guide to Virtual Sensation

  1. 376 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Game Feel

A Game Designer's Guide to Virtual Sensation

Book details
Table of contents
Citations

About This Book

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Game Feel by Steve Swink in PDF and/or ePUB format, as well as other popular books in Art & Art General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
CRC Press
Year
2008
ISBN
9781482267334
Edition
1
Topic
Art
Subtopic
Art General

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Contents
  7. Acknowledgments
  8. About the Author
  9. Introduction
  10. 1. Defining Game Feel
  11. 2. Game Feel and Human Perception
  12. 3. The Game Feel Model of Interactivity
  13. 4. Mechanics of Game Feel
  14. 5. Beyond Intuition: Metrics for Game Feel
  15. 6. Input Metrics
  16. 7. Response Metrics
  17. 8. Context Metrics
  18. 9. Polish Metrics
  19. 10. Metaphor Metrics
  20. 11. Rules Metrics
  21. 12. Asteroids
  22. 13. Super Mario Brothers
  23. 14. Bionic Commando
  24. 15. Super Mario 64
  25. 16. Raptor Safari
  26. 17. Principles of Game Feel
  27. 18. Games I Want to Make
  28. 19. The Future of Game Feel
  29. Index