- 424 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
GUI Bloopers 2.0, Second Edition, is the completely updated and revised version of GUI Bloopers. It looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes ā and how you can avoid them. GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way while equipping readers with the minimum of theory.
This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design ā including search, link, and navigation, responsiveness issues, and management decision-making.
Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building.
This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products.
- Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readers
- Takes a learn-by-example approach that teaches how to avoid common errors
- Covers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-making
- Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building
- Hundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com
Frequently asked questions
Information
First Principles
Introduction
Basic Principle 1: Focus on the users and their tasks, not on the technology
- ā For whom is this software being designed? Who are the intended users? Who are the intended customers (not necessarily the users)?
- ā What is the software for? What activity is it intended to support? What problems will it help users solve? What value will it provide?
- ā What problems do the intended users have now? What do they like and dislike about the way they work now?
- ā What are the skills and knowledge of the intended users? Are they motivated to learn? How? Are there different classes of users, with different skills, knowledge, and motivation?
- ā How do users conceptualize the data that the software will manage?
- ā What are the intended usersā preferred ways of working? How will the software fit into those ways? How will it change them?
Understand the users
Decide who the intended users are
Investigate characteristics of the intended users
Users: Not Just novice vs. experienced
- ā General computer savvy: how much they know about computers in general
- ā Tas...
Table of contents
- Cover image
- Title page
- Table of Contents
- Copyright
- Acknowledgments
- Introduction
- 1: First Principles
- 2: GUI Control Bloopers
- 3: Navigation Bloopers
- 4: Textual Bloopers
- 5: Graphic Design and Layout Bloopers
- 6: Interaction Bloopers
- 7: Responsiveness Bloopers
- 8: Management Bloopers
- Appendices
- Bibliography
- Index
- About the Author
- Web Appendix: Color Bloopers