Gamification Marketing For Dummies
eBook - ePub

Gamification Marketing For Dummies

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eBook - ePub

Gamification Marketing For Dummies

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About This Book

Grow your customer base with games!

Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In Gamification Marketing For Dummies, you'll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification data.

Games are fun! That's why gamification is so successful—customers will jump at the chance to play and win your custom-developed marketing game. You'll connect with your customers and create lasting memories. Whether or not you are digitally savvy, this book will teach you the basics of gamification, from choosing the right game to capturing the user behavior data that the game generates.

  • Use games to increase customer engagement and marketing results
  • Learn how to choose or commission the right games for your market
  • Plan and execute a successful gamification strategy
  • Learn from data generated inside your game for valuable market insights

From simple strategies like customer loyalty programs to complex, branded, social game apps, this book will point in the direction of gamification that works for you.

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Yes, you can access Gamification Marketing For Dummies by Zarrar Chishti in PDF and/or ePUB format, as well as other popular books in Business & Digital Marketing. We have over one million books available in our catalogue for you to explore.

Information

Publisher
For Dummies
Year
2020
ISBN
9781119663997
Edition
1
Part 1

Introducing Gamification Marketing

IN THIS PART …
Find out what gamification marketing can do for you and how campaigns can fit with your goals.
Explore the various types of gamification marketing models.
Chapter 1

Gamifying Your Marketing Strategy

IN THIS CHAPTER
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Seeing how gamification works in marketing
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Identifying what sets gamification apart
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Determining which gamification elements will work for you
Thanks to the rise of gamification, marketing campaigns around the world have become increasingly more engaging. Gamification marketing campaigns offer your audience an experience, not just content.
Building gamification elements into your marketing will give your next campaign a serious advantage. Gamification enhances user experience and increases your audience’s engagement. Another advantage of gamification is that your audience will be more inclined to interact with and share your campaign.
The application of gamification elements in business is catching on fast. Gartner research projects that more than 70 percent of Forbes Global organizations will have at least one game-based application, and that half of all companies that manage innovation processes will have “gamified” them. This opens a wonderful opportunity for you and your team to drive specific behaviors and motivate audiences to perform tasks that would require a lot of effort and time in a non-gamified campaign.
In this chapter, I look at how gamification can help with your marketing and then explore how it gives your campaign an advantage over traditional forms of marketing.

Seeing What Gamification Can Do in Marketing

Using gaming elements in your marketing campaign may sound strange at first. But in my 15 years of gamification and marketing experience, I’ve found that gamification is a highly effective marketing strategy, no matter which industry a brand is in.
When you gamify your campaign, your audience will have fun interacting with your brand, which means your company will increase its overall engagement. It’s a win-win situation!
Tip
The ultimate goal for gamification is to drive your marketing objective to collect big data. I explore this subject in great depth in Chapter 11. But for now, just now that you can analyze big data to glean insights that can lead to better decisions and strategic business moves for your company. So, it’s not just about giving your audience a fun experience — it’s about gathering data about your audience while they’re having fun.
In the following sections, I explain what exactly gamification is, tell you how you can gamify your marketing, and share some examples of successful gamification marketing campaigns.

Understanding gamification

Gamification is simply the process of applying techniques and concepts usually found in games to something outside of games — in this case, your marketing campaign. Chances are, even if you’ve never heard of gamification marketing before, you’ve experienced a gamification marketing campaign, whether you realized it or not.
Remember
Gamification can be as simple as incorporating badges or achievement elements (you can find this in the Starbucks Rewards campaign; see Chapter 15). On the other end of the spectrum, you can develop a fully integrated gamification campaign, as when McDonald’s and Hasbro teamed up to create the McDonald’s Monopoly game.
Adding gamification elements even to a negative situation can make things a little better. For instance, when Google’s Chrome web browser can’t load a page for some reason, it presents the user with a simple yet highly engaging minigame, as shown in Figure 1-1.
Screenshot of Google’s Chrome web browser that can’t load a page for some reason, but presents the user with a simple yet highly engaging minigame.
FIGURE 1-1: Google added a T. rex side-scrolling minigame to its Chrome web browser.

Gamifying your marketing

Gamification elements can be based off a number of game types that have their own gamification elements, such as trophies, badges, or rewards (see Chapter 2).
In my experience, when marketing content incorporates gamification elements, audience engagement increases. This increase in engagement means that your audience will not only remember your campaign, but also share it with their friends and family on social media. This means you have a bigger potential to increase your brand’s awareness to a far larger audience.
When you expose a gamification marketing campaign to your audience, they’ll start to think more about your brand, which can lead to a huge increase in newsletter subscriptions and can even lead to purchases of one or more products or services related to the campaign.
The most effective result of gamification marketing is that your conversion rates will spike as audiences become motivated to complete tasks for rewards.

Looking at some examples of gamification

Chapter 15 is all about real-life case studies of gamification marketing campaigns. Let me whet your appetite with just a couple additional examples from brands you’ve probably heard of:
  • Verizon Wireless: Verizon enjoyed a 30 percent increase in login rates due to its gamification campaign. The company did this by adding leaderboards, badges, and social media integration, among other gamification elements, to its website. With this campaign, Verizon managed to engage with its customers on a much closer level.
    More than 50 percent of the site’s users participated in the new gamification features. And users who took advantage of the social integration spent 30 percent more time on the site and generated 15 percent more page views than users who used the traditional login method.
  • Volkswagen Group: Volkswagen invited its consumers in China, one of its largest and most important markets, to help the company develop new versions of the “people’s car.” Participants were given gamification tools to help them easily design their new vehicle, and they were able to post their designs online. The designs were then open for others to view and rate.
    The results were tracked on leaderboards so that contestants and the general public could see how the competing designs were faring. Within ten weeks, the online crowd-sourcing campaign had received more than 50,000 ideas! By the end of the campaign’s first year, at least 33 million people had visited the site, and the general public had chosen three winning concepts.
    This campaign owes its success to the fact that Volkswagen recognized that participation in a popular business initiative needs to be not only enticing and rewarding but also engaging and fun. Because Volkswagen’s marketing team using gamification, the campaign went viral in China.

Understanding How Gamification Differs from Other Online Marketing Tactics

When I first started consulting on gamification marketing, traditional marketers viewed gamification as just a temporary fad that wouldn’t last. Today, gamification is one of the most profitable forms of marketing worldwide, with engagement from millions of audience members.
Gamification marketing can be very profitable and lucrative for your company. Over the years, I’ve helped and witnessed companies from all industries successfully implement gamification elements into their campaigns.
In the following sections, I walk you through the advantages of gamification and show you how you can take your user experience to the next level.

Looking at the advantages of gamification

Gamification provides the answer to problems inherent in traditional marketing. Gamification taps into the basic instinct humans have of wanting to play and compete. It also provides a way for all marketing campaigns to provide real value to their audience and a positive digital experience.
When you use gamification techniques, you’ll build brand awareness, drive engagement to your brand, and develop a long-lasting loyalty program.
Here are some of the advantages gamification has over traditional marketing:
  • It enables you to put some fun into your brand or message. Gamification incorporates elements of fun and competition in any marketing strategy. This is good news for your brand, because your gamification marketing campaign will actively draw people who want to participate, follow, and share your brand’s message.
  • It enables you to get better and more meaningful feedb...

Table of contents

  1. Cover
  2. Table of Contents
  3. Introduction
  4. Part 1: Introducing Gamification Marketing
  5. Part 2: Beginning Your Gamification Marketing Quest
  6. Part 3: Executing Your Gamification Plan
  7. Part 4: Monitoring Real-Time Events and Data after You Go Live
  8. Part 5: Preparing for Your Next Gamification Quest
  9. Part 6: The Part of Tens
  10. Index
  11. About the Author
  12. Advertisement Page
  13. Connect with Dummies
  14. End User License Agreement