Non-Photorealistic Computer Graphics
Modeling, Rendering, and Animation
- 496 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Non-Photorealistic Computer Graphics
Modeling, Rendering, and Animation
About This Book
Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrationsāthanks to their ability to clarify, emphasize, and convey very precise meaningsāoffer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.
- Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users.
- Traces NPR principles and techniques back to their origins in human vision and perception.
- Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization.
- Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps.
- Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles.
- Explores specific challenges for NPRāincluding "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality.
- Includes a series of programming projects in which readers can apply the book's concepts and algorithms.
Frequently asked questions
Information
INTRODUCTION
1.1 Before and After Photorealism
1.2 Non-Photorealistic Rendering
1.2.1 Goals and Criteria for Success
Table of contents
- Cover image
- Title page
- Table of Contents
- The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
- Copyright
- Dedication
- FOREWORD
- PREFACE
- Chapter 1: INTRODUCTION
- Chapter 2: PIXEL MANIPULATION OF IMAGES
- Chapter 3: LINES, CURVES, AND STROKES
- Chapter 4: SIMULATING NATURAL MEDIA AND ARTISTIC TECHNIQUES
- Chapter 5: STROKE-BASED ILLUSTRATIONS
- Chapter 6: WORKING WITH 2Ā½D DATA STRUCTURES
- Chapter 7: GEOMETRIC MODELS AND THEIR EXPLOITATION IN NPR
- Chapter 8: LIGHTING MODELS FOR NPR
- Chapter 9: DISTORTING NON-REALISTIC RENDITIONS
- Chapter 10: APPLICATIONS FOR NPR
- Chapter 11: A CONCEPTUAL FRAMEWORK FOR NPR
- REFERENCES
- AUTHOR INDEX
- SUBJECT INDEX
- FIGURE CREDITS
- ABOUT THE AUTHORS