Science in Design
Solidifying Design with Science and Technology
- 174 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
There is an important overlap between science and design. The most significant technological developments cannot be produced without designers to conceptualize them. By the same token, designers cannot do their job properly without a good understanding of the scientific or technical principles that are being developed within the product. Science in Design: Solidifying Design with Science and Technology reveals the significance of the essential yet understudied intersection of design and scientific academic research and encompasses technological development, scientific principles, and the point of overlap between science and design.
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- Encourages readers to comprehend the role of science in all facets of design
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- Discusses the fundamental involvement of science required for engineering and design irrespective of whether the design is from an individual, business, or social perspective
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- Covers the ontology, characteristics, and application of science in major fields of design education and design research, with an introduction of emerging practices transforming sustainable growth through applied behavioral models
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- Depicts the art and science of material selection using new design techniques and technology advances like augmented reality, AI, and decision-support toolkits
This unique book will benefit scientists, technologists, and engineers, as well as designers and professionals, across a variety of industries dealing with scientific analysis of design research methodology, design lifecycle, and problem solving.
Frequently asked questions
Information
1 General Aspects of Science, Design, and Engineering
1.1 What Is Design?
1.1.1 Definition of Design
A design is a plan to make something new for people that they perceive as beneficial.â Koss Looijesteijn
Design is a reflective conversation with the materials of a design solution.â Donald A. Schön
Itâs the difference between your favourite and least favourite thing you use.â Scott Berkum
Design is its own culture of inquiry and action.â Harold Nelson, Erik Stolterman
a)Ability to Design
b)Notion of Design
Class A: Art
Class B: Problem solving
Class C: Pursuit of the Ideal
1.1.2 Themes of Design
- Project-based Learning
This is one of the best approaches to learn âdesign by doing designâ, which gives hands-on experience to learners and students. Throughout the project, the designer has the responsibility to define the problem, ideate and present designs, and then make refinements on receiving feedback through âCritiquesâ. - Visualization
With a foundation in aesthetics, designers practice visualization techniques to quickly sketch the abstract image and efficiently turn complex ideas or problems into easy-to-understand visuals. - Insight, Research, and Co-creation
Designers need to walk in the shoes of customers to gain better insight into their problems. There are various methods to collect information or data about the defined/unknown problems. Examples include learning interview techniques, design research, co-creation, and mapping techniques, through which designers can grow their empathy for users and train to move past their own preconceptions and biases. - Prototyping
Prototyping allows designers to rapidly build a test module, and then evaluate and iterate the design process based on the new concepts and feedback, saving time and money during a project. - Methodology
Methodology entails the final process for narrowing down to the best-fit solution after executing a number of trials that generate numerous concepts for exploration. - Visual Communication
Visual communication enables human power to receive and respond to visual information by seeing the shape, line, color, and type of visual elements. Having a strong visual communication theme allows designers to create different gestures and emotions. - Storytelling
We humans respond best to stories â it is how we naturally process and store information. Likewise, designers learn to harness this approach both in text and in user flows in order to sell concepts.
1.1.3 Multiple Facets of Design Paradigm
- Experience Design: Exper...
Table of contents
- Cover
- Half-Title
- Series
- Title
- Copyright
- Contents
- Preface
- Acknowledgments
- Dedication
- Author Bio
- Chapter 1 General Aspects of Science, Design, and Engineering
- Chapter 2 Design Science and Research Methodology
- Chapter 3 Art of Science in Fashion Design and Technology
- Chapter 4 Science in Textile Design
- Chapter 5 Innovative Graphics â Enabling Change by Thinking Science
- Chapter 6 Sixth Sense: Panoply of Design in Digital
- Index