
Building Cross-Platform GUI Applications with Fyne
Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language
- 318 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Building Cross-Platform GUI Applications with Fyne
Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language
About this book
Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively
Key Features
- Learn how to use standard widgets, dialogs, and layouts as well as how to build your own
- Understand how to develop an app and package and distribute it to different operating systems and app stores
- Explore the design principles and vision of the Fyne toolkit and how that may align with your project
Book Description
The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms.
In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book.
By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores.
By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
What you will learn
- Become well-versed with the history of GUI development and how Fyne and the Golang programming language make it easier
- Explore how the Fyne toolkit is architected and the various modules are provided
- Discover how Fyne apps can be tested and constructed using best practices
- Construct five complete applications and deploy them to your devices
- Customize the design of your apps by extending widgets and themes
- Understand the separation and presentation of data and how to test and build applications that present dynamic data
Who this book is for
This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.
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Information
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
- Chapter 1, A Brief History of GUI Toolkits and Cross-Platform Development
- Chapter 2, The Future According to Fyne
Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development
- Where GUI toolkits came from
- How they have adapted (or stayed the same) over time
- Historical approaches to cross-platform development
Understanding the history of the graphical user interface

Popularity of the desktop computer


Moving to the web

Smartphones and mobile apps
Table of contents
- Building Cross-Platform GUI Applications with Fyne
- Contributors
- Preface
- Section 1: Why Fyne? The Reason for Being and a Vision of the Future
- Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development
- Chapter 2: The Future According to Fyne
- Section 2: Components of a Fyne App
- Chapter 3: Window, Canvas, and Drawing
- Chapter 4: Layout and File Handling
- Chapter 5: Widget Library and Themes
- Chapter 6: Data Binding and Storage
- Chapter 7: Building Custom Widgets and Themes
- Section 3: Packaging and Distribution
- Chapter 8: Project Structure and Best Practices
- Chapter 9: Bundling Resources and Preparing for Release
- Chapter 10: Distribution – App Stores and Beyond
- Appendix A: Developer Tool Installation
- Appendix B: Installing Mobile Build Tools
- Appendix C: Cross-Compiling
- Other Books You May Enjoy
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