Theoretical Issues of Using Simulations and Games in Educational Assessment
Applications in School and Workplace Contexts
- 272 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Theoretical Issues of Using Simulations and Games in Educational Assessment
Applications in School and Workplace Contexts
About This Book
Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training.
By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes.
Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.
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Table of contents
- Cover
- Half Title
- Series Page
- Title Page
- Copyright Page
- Contents
- List of Figures
- List of Tables
- About the Contributors
- Preface
- PART I Theoretical Frameworks and Architecture
- PART II Psychometrics
- Index