- 456 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
Does violence on a movie, TV, or computer screen or in a song lyric beget violence in the streets? What about aggression and violence in televised sporting events? What are the known effects of violence in the media on the developing mind of a young child? Do rating systems and warning labels help in the effort to keep overtly violent materials out of the hands of children—or do they act as magnets? Where does violence in the media cross a line from legitimate entertainment and plot development to gratuitousness and even pornography? How do we define media violence, and just how much is there? What methodologies do behavioral scientists use to assess content and draw conclusions about effects, and how do we separate valid inferences from entrenched myths and assumptions? How should findings from research studies be translated into public policy? Students are able to explore these questions and more in the Encyclopedia of Media Violence. Entries examine theory, research, and debates as they relate to media violence in a manner that is accessible and jargon-free to help readers better understand questions from varied perspectives. From "Aggression" and "Animated Cartoons" to "V-chips" and "War Toys, " this work provides balanced, comprehensive coverage of this hot-button issue. Features & Benefits:
- 134signed entries are available both in print and electronically.
- Entries conclude with Cross-References and Suggestions for Further Readings to guide users to related entries and resources for further research.
- Although organized in A-to-Z fashion, a thematic Reader's Guide in the front matter groups related entries by topic to make it easier for users to locate related entries of interest. In the electronic version, the Reader?s Guide combines with the Cross-References and a detailed Index to facilitate search-and-browse.
Frequently asked questions
Information
Index
- Abrams, Jessica, 198
- Accessibility, 102, 250–251, 302
- Achievement, 381
- Active mediation, 320
- Acute arousal, 39
- Adaptive skill learning, 363
- ADHD. See Attention deficit/hyperactivity disorder
- Advergames, 377
- Advertising, influence on society, 1–2
- Advertising, violent content in, 2–5
- advertising, influence on society, 1–2
- content analysis, 3–4
- future research needs, 4
- importance of, 3
- user trends toward aggressive games, 363
- Advertising laws regarding violent and aggressive content, 5–7
- criticism, 6–7
- government regulation, 5–6
- self-regulation, 6
- Advertising Self-Regulatory Council, 6
- Affect and aggression. See Aggression and affect
- Affective disposition theory, 68
- African Americans in media, character depictions and social representation of, 7–10
- entertainment media, 8–9
- impact on others, 9
- news media, 8
- race-based attributes in video games, influence on hostility, 301–302, 303
- stereotyping in violent media content, 346–347
- Age-based television rating system, 313
- Agency, human, 333, 334
- Agenda-setting theory, 74
- Aggression, definition and assessment of, 10–14
- aggression, assessing, 11–14
- aggression, definitions of, 10
- aggression, types of, 10–11
- aggression and culture, 29
- aggressive behavior, 34
- aggressive personality, 37
- brain-scanning techniques, 13
- field observation, 12–13
- laboratory assessment, 11–12
- questionnaire research, 12
- sports, violence and aggression in, 342
- violence, definition of, 384
- Aggression, risk factors of, 14–17
- films, violence in, 14–15
- music lyrics, violence in, 16–17
- sports, violence and aggression in, 345
- video games, violence in, 15–16
- See also Genetics of aggressive behavior
- Aggression and affect, 17–22
- affect, about, 18
- affect, causes of, 19
- affect, measuring, 18–19
- affect, structure of, 18, 19 (figure)
- aggression, 20–21
- attitude, effects of medi...
Table of contents
- Cover
- Half Title
- Editorial Board
- Title Page
- Copyright Page
- Contents
- About the Editor
- Contributors
- Introduction
- A
- Advertising, Influence on Society
- Advertising, Violent Content In
- Advertising Laws Regarding Violent and Aggressive Content
- African Americans in Media, Character Depictions and Social Representation of
- Aggression, Definition and Assessment of
- Aggression, Risk Factors of
- Aggression and Affect
- Aggression and Anger
- Aggression and Attachment
- Aggression and Brain Functioning
- Aggression and Culture
- Aggression in Youth
- Aggressive Behavior
- Aggressive Personality
- Arousal and Aggressive Content, Theory and Psychology of
- Asians in Media, Character Depictions and Social Representation of
- Attitude, Effects of Media Violence on
- Audience Interpretations of Media Violence, Effects of
- B
- Bobo Doll Studies
- Boundary Testing
- Bullying, Definition and Laws of
- C
- Catharsis Theory
- Censorship of Violent Content
- Character Development Within Violent Content
- Cognition: Schemas and Scripts
- Cognitive Psychology of Violence
- Cognitive Script Theory and the Dynamics of Cognitive Scripting
- Comedic Violence, Effects of
- Competition, Sports, and Video Games
- Cross-Cultural Perspectives
- Cultivating Content and the Social Representation of Violence
- Cultivation Theory
- Cultural Voyeurism
- Culture of Violence
- Cyberbullying, Definition and Effects of
- Cyberbullying, Violent Content in
- Cyberbullying Laws
- D
- Demographic Effects
- Desensitization Effects on Society
- Developmental Effects
- Drench Effects From Video Games
- Drench Hypothesis
- E
- Effect Size in Media Violence, Research and Effects of
- Effects From Violent Media, Short- and Long-Term
- Effects of Media Violence on Relational Aggression
- Emergent Public Health Issue: Effects of Violence
- Ethical Development, Effects on
- Ethical Issues in Researching Media Violence Effects
- Excitation-Transfer Theory
- Exposure to Violent Content, Effects on Child Development
- F
- Fantasy Genre, Violence and Aggression in
- Fear Reactions to Violent Content
- Federal Communications Commission
- Films, Representation of Violence and Its Effects in
- First Amendment Protections and Freedom of Expression
- First-Person Perspective, Violent Content From
- Flow Theory
- Forbidden Fruit Hypothesis
- G
- Gender, Effects of Violent Content on
- Gender and Aggression
- Gender Stereotypes, Societal Influences on
- General Aggression Model
- Genetics of Aggressive Behavior
- Grand Theft Auto
- Grand Theft Auto, Social Representations in
- Group Aggression
- I
- Identity, Media Violence and Its Effects on
- Interactive Media, Aggressive Outcomes of
- International Perspective on Media Violence
- Internet Blocking
- Internet Content, Effects of Violent
- Internet Violence, Influence on Society
- Internet Violence Laws
- L
- Latinos in Media, Character Depictions and Social Representation of
- Legislating Media Violence: Law and Policy
- Lineation Theory
- Longitudinal Research Findings on the Effects of Violent Content
- M
- Marketing of Violence
- Media as a Reflection of Society
- Media Education and Media literacy
- Media Effects Perspectives of Violence
- Media Rating Systems
- Media Violence, Definitions and Context of
- Memory and Violence
- Methodologies for Assessing Effects of Media
- Moral Development, Effects of Media Violence on
- Music Videos and Lyrics, Violent Content in
- N
- Narrative, Effects of Violent
- National Television Violence Study
- News, the Presentation and Effects of Violent Content in
- P
- Parasocial Relationships
- Pediatricians and Media Violence
- Peer Influence on Violent Content Effects
- Pornography, Violent Content in
- Pornography, Violent Content in: Effects of
- Presence Theory
- Priming Theory
- Psychobiology of Violence
- Psychopathology and Susceptibility to Violence
- R
- Race-Based Attributes in Video Games, Influence on Hostility
- Rap Lyrics, Effects of Violent Content in
- Rape Perceptions
- Rating Systems, Film
- Rating Systems, Television
- Rating Systems, Video Games
- Realism of Violent Content, Real-World Violence on Television, and Their Effects
- Reasons for Consuming Violent Entertainment
- Regulating Systems, Internet
- Relational Aggression
- S
- Screen Size and Violent Content, Effects of
- Sex in Media, Effects on Society
- Sexualized Aggression
- Situational Influences on Aggressive Reactions to Media Violence
- Social Aggression
- Social Cognitive Theory
- Social Isolation
- Social Learning From Media
- Socialization of Violence in Media and Its Effects
- Sports, Violence and Aggression in
- Stereotyping in Violent Media Content
- T
- Television Violence
- Trait Aggression
- Transportation Theory
- U
- User Involvement in Violent Content, Effects of
- User Trends Toward Aggressive Games
- Uses and Gratifications Perspective of Media Effects
- V
- Video Game Industry, Regulation Within the
- Video Game Platforms, Effects of
- Video Game Player and Opponent Effects
- Video Games, User Motivations
- Violence, Definition of
- Violence in Media, Effects on Aggression and Violent Crime
- Violent Artistic Expression
- Virtual Reality, Violent Content in
- W
- Weapons in Violent Media Content, Use, Policy, and Effects of
- Resource Guide
- References
- References
- Index