Encyclopedia of Media Violence
eBook - ePub

Encyclopedia of Media Violence

One-Volume Set

  1. 456 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Encyclopedia of Media Violence

One-Volume Set

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Table of contents
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About This Book

Does violence on a movie, TV, or computer screen or in a song lyric beget violence in the streets? What about aggression and violence in televised sporting events? What are the known effects of violence in the media on the developing mind of a young child? Do rating systems and warning labels help in the effort to keep overtly violent materials out of the hands of children—or do they act as magnets? Where does violence in the media cross a line from legitimate entertainment and plot development to gratuitousness and even pornography? How do we define media violence, and just how much is there? What methodologies do behavioral scientists use to assess content and draw conclusions about effects, and how do we separate valid inferences from entrenched myths and assumptions? How should findings from research studies be translated into public policy? Students are able to explore these questions and more in the Encyclopedia of Media Violence. Entries examine theory, research, and debates as they relate to media violence in a manner that is accessible and jargon-free to help readers better understand questions from varied perspectives. From "Aggression" and "Animated Cartoons" to "V-chips" and "War Toys, " this work provides balanced, comprehensive coverage of this hot-button issue. Features & Benefits:

  • 134signed entries are available both in print and electronically.
  • Entries conclude with Cross-References and Suggestions for Further Readings to guide users to related entries and resources for further research.
  • Although organized in A-to-Z fashion, a thematic Reader's Guide in the front matter groups related entries by topic to make it easier for users to locate related entries of interest. In the electronic version, the Reader?s Guide combines with the Cross-References and a detailed Index to facilitate search-and-browse.

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Index

Entry titles and their page numbers are in bold.
  • Abrams, Jessica, 198
  • Accessibility, 102, 250–251, 302
  • Achievement, 381
  • Active mediation, 320
  • Acute arousal, 39
  • Adaptive skill learning, 363
  • ADHD. See Attention deficit/hyperactivity disorder
  • Advergames, 377
  • Advertising, influence on society, 1–2
  • Advertising, violent content in, 2–5
    • advertising, influence on society, 1–2
    • content analysis, 3–4
    • future research needs, 4
    • importance of, 3
    • user trends toward aggressive games, 363
  • Advertising laws regarding violent and aggressive content, 5–7
    • criticism, 6–7
    • government regulation, 5–6
    • self-regulation, 6
  • Advertising Self-Regulatory Council, 6
  • Affect and aggression. See Aggression and affect
  • Affective disposition theory, 68
  • African Americans in media, character depictions and social representation of, 7–10
    • entertainment media, 8–9
    • impact on others, 9
    • news media, 8
    • race-based attributes in video games, influence on hostility, 301–302, 303
    • stereotyping in violent media content, 346–347
  • Age-based television rating system, 313
  • Agency, human, 333, 334
  • Agenda-setting theory, 74
  • Aggression, definition and assessment of, 10–14
    • aggression, assessing, 11–14
    • aggression, definitions of, 10
    • aggression, types of, 10–11
    • aggression and culture, 29
    • aggressive behavior, 34
    • aggressive personality, 37
    • brain-scanning techniques, 13
    • field observation, 12–13
    • laboratory assessment, 11–12
    • questionnaire research, 12
    • sports, violence and aggression in, 342
    • violence, definition of, 384
  • Aggression, risk factors of, 14–17
    • films, violence in, 14–15
    • music lyrics, violence in, 16–17
    • sports, violence and aggression in, 345
    • video games, violence in, 15–16
    • See also Genetics of aggressive behavior
  • Aggression and affect, 17–22
    • affect, about, 18
    • affect, causes of, 19
    • affect, measuring, 18–19
    • affect, structure of, 18, 19 (figure)
    • aggression, 20–21
    • attitude, effects of medi...

Table of contents

  1. Cover
  2. Half Title
  3. Editorial Board
  4. Title Page
  5. Copyright Page
  6. Contents
  7. About the Editor
  8. Contributors
  9. Introduction
  10. A
  11. Advertising, Influence on Society
  12. Advertising, Violent Content In
  13. Advertising Laws Regarding Violent and Aggressive Content
  14. African Americans in Media, Character Depictions and Social Representation of
  15. Aggression, Definition and Assessment of
  16. Aggression, Risk Factors of
  17. Aggression and Affect
  18. Aggression and Anger
  19. Aggression and Attachment
  20. Aggression and Brain Functioning
  21. Aggression and Culture
  22. Aggression in Youth
  23. Aggressive Behavior
  24. Aggressive Personality
  25. Arousal and Aggressive Content, Theory and Psychology of
  26. Asians in Media, Character Depictions and Social Representation of
  27. Attitude, Effects of Media Violence on
  28. Audience Interpretations of Media Violence, Effects of
  29. B
  30. Bobo Doll Studies
  31. Boundary Testing
  32. Bullying, Definition and Laws of
  33. C
  34. Catharsis Theory
  35. Censorship of Violent Content
  36. Character Development Within Violent Content
  37. Cognition: Schemas and Scripts
  38. Cognitive Psychology of Violence
  39. Cognitive Script Theory and the Dynamics of Cognitive Scripting
  40. Comedic Violence, Effects of
  41. Competition, Sports, and Video Games
  42. Cross-Cultural Perspectives
  43. Cultivating Content and the Social Representation of Violence
  44. Cultivation Theory
  45. Cultural Voyeurism
  46. Culture of Violence
  47. Cyberbullying, Definition and Effects of
  48. Cyberbullying, Violent Content in
  49. Cyberbullying Laws
  50. D
  51. Demographic Effects
  52. Desensitization Effects on Society
  53. Developmental Effects
  54. Drench Effects From Video Games
  55. Drench Hypothesis
  56. E
  57. Effect Size in Media Violence, Research and Effects of
  58. Effects From Violent Media, Short- and Long-Term
  59. Effects of Media Violence on Relational Aggression
  60. Emergent Public Health Issue: Effects of Violence
  61. Ethical Development, Effects on
  62. Ethical Issues in Researching Media Violence Effects
  63. Excitation-Transfer Theory
  64. Exposure to Violent Content, Effects on Child Development
  65. F
  66. Fantasy Genre, Violence and Aggression in
  67. Fear Reactions to Violent Content
  68. Federal Communications Commission
  69. Films, Representation of Violence and Its Effects in
  70. First Amendment Protections and Freedom of Expression
  71. First-Person Perspective, Violent Content From
  72. Flow Theory
  73. Forbidden Fruit Hypothesis
  74. G
  75. Gender, Effects of Violent Content on
  76. Gender and Aggression
  77. Gender Stereotypes, Societal Influences on
  78. General Aggression Model
  79. Genetics of Aggressive Behavior
  80. Grand Theft Auto
  81. Grand Theft Auto, Social Representations in
  82. Group Aggression
  83. I
  84. Identity, Media Violence and Its Effects on
  85. Interactive Media, Aggressive Outcomes of
  86. International Perspective on Media Violence
  87. Internet Blocking
  88. Internet Content, Effects of Violent
  89. Internet Violence, Influence on Society
  90. Internet Violence Laws
  91. L
  92. Latinos in Media, Character Depictions and Social Representation of
  93. Legislating Media Violence: Law and Policy
  94. Lineation Theory
  95. Longitudinal Research Findings on the Effects of Violent Content
  96. M
  97. Marketing of Violence
  98. Media as a Reflection of Society
  99. Media Education and Media literacy
  100. Media Effects Perspectives of Violence
  101. Media Rating Systems
  102. Media Violence, Definitions and Context of
  103. Memory and Violence
  104. Methodologies for Assessing Effects of Media
  105. Moral Development, Effects of Media Violence on
  106. Music Videos and Lyrics, Violent Content in
  107. N
  108. Narrative, Effects of Violent
  109. National Television Violence Study
  110. News, the Presentation and Effects of Violent Content in
  111. P
  112. Parasocial Relationships
  113. Pediatricians and Media Violence
  114. Peer Influence on Violent Content Effects
  115. Pornography, Violent Content in
  116. Pornography, Violent Content in: Effects of
  117. Presence Theory
  118. Priming Theory
  119. Psychobiology of Violence
  120. Psychopathology and Susceptibility to Violence
  121. R
  122. Race-Based Attributes in Video Games, Influence on Hostility
  123. Rap Lyrics, Effects of Violent Content in
  124. Rape Perceptions
  125. Rating Systems, Film
  126. Rating Systems, Television
  127. Rating Systems, Video Games
  128. Realism of Violent Content, Real-World Violence on Television, and Their Effects
  129. Reasons for Consuming Violent Entertainment
  130. Regulating Systems, Internet
  131. Relational Aggression
  132. S
  133. Screen Size and Violent Content, Effects of
  134. Sex in Media, Effects on Society
  135. Sexualized Aggression
  136. Situational Influences on Aggressive Reactions to Media Violence
  137. Social Aggression
  138. Social Cognitive Theory
  139. Social Isolation
  140. Social Learning From Media
  141. Socialization of Violence in Media and Its Effects
  142. Sports, Violence and Aggression in
  143. Stereotyping in Violent Media Content
  144. T
  145. Television Violence
  146. Trait Aggression
  147. Transportation Theory
  148. U
  149. User Involvement in Violent Content, Effects of
  150. User Trends Toward Aggressive Games
  151. Uses and Gratifications Perspective of Media Effects
  152. V
  153. Video Game Industry, Regulation Within the
  154. Video Game Platforms, Effects of
  155. Video Game Player and Opponent Effects
  156. Video Games, User Motivations
  157. Violence, Definition of
  158. Violence in Media, Effects on Aggression and Violent Crime
  159. Violent Artistic Expression
  160. Virtual Reality, Violent Content in
  161. W
  162. Weapons in Violent Media Content, Use, Policy, and Effects of
  163. Resource Guide
  164. References
  165. References
  166. Index