Brain Food
eBook - ePub

Brain Food

100+ Games That Make Kids Think

  1. 210 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Brain Food

100+ Games That Make Kids Think

Book details
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Table of contents
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About This Book

Be the one to make a difference in your students' thinking! With more than 100 games to choose from, Brain Food is your one-stop source for exploring the fun in learning. This compilation is filled with new as well as traditional brain games, and most need little more than paper and a pencil to get you started. Each game is classroom tested and tailored to encourage cooperation and teamwork as well as deductive logic. The book includes:

  • word games,
  • math games,
  • logic games,
  • memory games, and
  • much more!


One exciting aspect of this book is that it has a bit of an international flavor. It is filled with fun games from around the world that challenge and stimulate young minds. From the Japanese strategy game Hasami Shogi, to the traditional African game Wari, to the deductive game Witch Hunt, to the word challenge Wordbuilder, these mind-stretching tools encourage complex thinking skills.Games by their very nature require thinking. With Brain Food you'll get teaching tools such as Alphamazementā€”a game of strategy that challenges both visual and verbal skills by having players connect letters of the alphabet in a zigzagging maze. Or, try the traditional Maori game Mu-Torere to enhance visual and mathematical skills.Grades 4-12

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Yes, you can access Brain Food by Paul Fleisher, Patricia Keeler in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2021
ISBN
9781000490794
Edition
1

A Few General Notes

Choosing Who Will Play First

Most games require players to decide who will play first. Probably the easiest way to do this is for the players to agree on someone to be first player. One of the players may volunteer to go first, or suggest someone else for that honor. Of course, that doesn't always work. Fortunately, there are many other options for choosing; following are just a few:
Flip a coin. Pick a hidden object in one or the other hand. Play rock/paper/scissors. Roll diceā€”high or low number plays first. Pick a cardā€”low or high card plays first. Pick scrabble tilesā€”closest to A plays first. Youngest player plays first.
Whatever method you use should be quick, noncontroversial, and random, when appropriate. In subsequent rounds of the game, it is often a good idea to have the losing player go first and the winning player go last.

Tokens

Many of these games call for the use of game tokens. Any number of inexpensive and readily available objects such as beans, seeds, pebbles, coins, checkers, small erasers, shells, nuts, washers, or bottle caps will serve the purpose.

Word Games

A few standard rules apply to most word games:
  • ā–  Use the best, most comprehensive dictionary you can find as judge. Use it to decide whether a certain word is a real word or is spelled correctly.
  • ā–  Don't allow proper nouns or the adjective form of proper nouns. For example, neither France nor French may be used in a game of Ghost or Matrix.
  • ā–  Don't allow words and phrases from languages other than the language in which you are playing the game unless the words have become part of that language. Bonjour and gracias would not be permitted in a game in which you are using English only. However, words such as rendezvous and fiesta would be. As always, let the dictionary be your guide.
  • ā–  Don't allow abbreviations, contractions, or acronyms. Words must be spelled out completely. Doesn't, he's, Tues., NY, or P. S. should not be accepted. Neither should NASA, MOMA, or POTUS.

Pronoun Gender

In writing this book, I've been faced with the familiar problem of choosing which pronouns to use. Unfortunately, English doesn't have third person singular pronouns that refer to both sexes. I use the plural whenever possible and alternate between masculine and feminine pronouns in other places.

Spatial Orientation and Strategy Games

DOI: 10.4324/9781003233350-2

Dots

Number of Players 2 to 4
Object To create the most squares by drawing lines between adjacent dots on the playing board
Materials copies of game board (page 6)
pencils or pens
Playing the Game 1. Players decide who will play first. After the first game, the loser of the previous game goes first. Each player chooses a symbolā€”such as initialsā€”to write inside completed squares.
2. Players take turns connecting two adjacent dots with either vertical or horizontal lines.
3. When a player draws the line that completes a square, she writes her symbol inside.
4. Completing a square gives a player another turn. A player continues with mo...

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Acknowledgments
  6. Introduction
  7. A Few General Notes
  8. Chase Games
  9. Capture Games
  10. Checkers Variations
  11. Chess Variations
  12. Maze Games
  13. Other Spatial Orientation and Strategy Games
  14. Mathematical Games
  15. Mathematical Operations
  16. Factors and Multiples
  17. Deductive Logic Games
  18. Word Games
  19. Spelling Games
  20. Anagrams
  21. Long Words
  22. Other Vocabulary Builders
  23. Puns and Other Word Play
  24. Dramatic Word Games
  25. Rhymes and Homonyms
  26. Miscellaneous Word Games
  27. Memory Games
  28. Visual Arts Games
  29. Bibliography
  30. Alphabetical Index