Lectures and Play
A Practical and Fun Guide to Create Extraordinary Higher Education Classroom Experiences
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Lectures and Play
A Practical and Fun Guide to Create Extraordinary Higher Education Classroom Experiences
About This Book
When most people think of lecture halls and classrooms, thoughts of mind-numbing monologues come to mind.
Dr. Silviana Falcon challenges the traditional classroom experience in Lectures and Play by introducing a new method of teaching and inspiring students with unforgettable activities to use in any classroom. If you're an educator looking for new ways to reach your students and encourage a strong work ethic, leadership, communication, and analytical skills, Dr. Falcon gives you twenty-five games plus all the tools you need to have a meaningful classroom experience.
Dr. Falcon tackles questions like:
- Why should we be teaching differently?
- What are the best teachers doing?
- Why teach with vulnerability?
- What needs to change?
Lectures and Play is the perfect book for higher education professors and administrators you or anyone who is looking to inspire and create relationships in a classroom setting. Throw out the traditional lecture and start having fun with your students!
Frequently asked questions
Information
Table of contents
- Author’s Note
- Introduction
- WHY, WHAT, AND HOW
- READY TO USE GAMES
- Introduction to Game Section
- IceBreakers:
- Game: I’m an Acronym
- Game: I’m Impressed
- Game: Commonalities
- Game: Which Would You Rather
- Game: Whodunit
- Skill Building:
- Game: Let’s Communicate
- Game: Build a Jigsaw Puzzle
- Game: Marshmallow and Spaghetti Tower
- Game: Modern Hieroglyphics
- Game: Keep or Fire the CEO
- Game: The Curse of Knowledge Link
- Game: Powerful Patterns
- Game: Fractured T
- Game: Ball Point Game
- Game: The Case of Two Balloons
- FOCUSED:
- Accentuating Strengths, Minimizing Weaknesses
- Game: Effective Decision-Making
- Game: Procedures Matter
- Game: As the Cookie Crumbles
- Game: Turning Data into Information
- Game: Efficiency and Effectiveness
- Game: Cultural Differences
- Game: International Trading Game
- Game: StarPower
- Acknowledgments
- Appendix