Make Amazing Games
eBook - ePub

Make Amazing Games

Using Fusion 2.5

  1. 398 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Make Amazing Games

Using Fusion 2.5

Book details
Table of contents
Citations

About This Book

Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat & ball, mouse-clicker, and side-scrolling shoot-'em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code. FEATURES:

  • Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming concepts
  • Features detailed information on downloading, installing, and using the free Fusion software
  • Create four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker game
  • Covers backing up your game, debugging, marketing, distribution, and more
  • Includes companion files with 4-color figures, game demos, graphic libraries, and source code.

The companion files are available online by emailing the publisher with proof of purchase at [email protected].

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Yes, you can access Make Amazing Games by Jason Darby in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover page
  2. Title page
  3. Copyright
  4. Dedication
  5. Contents
  6. Preface
  7. Acknowledgments
  8. Chapter 1 Video Games
  9. Chapter 2 Basic Game Design Concepts
  10. Chapter 3 Basic Programming Concepts
  11. Chapter 4 Fusion Basics
  12. Chapter 5 Finding Your Way Around
  13. Chapter 6 Working With Objects
  14. Chapter 7 Configuring Properties
  15. Chapter 8 Fusion Coding Basics
  16. Chapter 9 Backing up Your Games
  17. Chapter 10 Movement
  18. Chapter 11 Graphics and Animation
  19. Chapter 12 Creating A Bat-and-Ball Game
  20. Chapter 13 Scrolling Game Concepts
  21. Chapter 14 Creating A Side-Scrolling Shoot-’Em-Up Game
  22. Chapter 15 Creating A Platform Game
  23. Chapter 16 Creating A Mouse Clicker Game
  24. Chapter 17 Bug Finding And Fixing
  25. Chapter 18 Additional Concepts
  26. Chapter 19 Distribution and Publishing
  27. Chapter 20 Fusion 2.5+
  28. Chapter 21 Help and Resources
  29. Index