Games and Gaming in Early Modern Drama
eBook - ePub

Games and Gaming in Early Modern Drama

Stakes and Hazards

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  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Games and Gaming in Early Modern Drama

Stakes and Hazards

Book details
Table of contents
Citations

About This Book

This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby's Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicariousplay. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.

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Yes, you can access Games and Gaming in Early Modern Drama by Caroline Baird in PDF and/or ePUB format, as well as other popular books in Literature & Modern Literary Criticism. We have over one million books available in our catalogue for you to explore.

Information

Year
2020
ISBN
9783030508579

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Introduction
  4. 2. Games in Early Modern Culture
  5. 3. DICE: The Roll/Role of Chance and Luck
  6. 4. CARDS: Face Cards, Rules and Secrecy
  7. 5. TABLES: Backgammon and Race Games between the Sexes
  8. 6. CHESS: War, Harmony, Sex and Politics
  9. 7. Conclusion
  10. Back Matter