Brand Platform in the Professional Sport Industry
eBook - ePub

Brand Platform in the Professional Sport Industry

Sustaining Growth through Innovation

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Brand Platform in the Professional Sport Industry

Sustaining Growth through Innovation

Book details
Book preview
Table of contents
Citations

About This Book

This book examines how the emergence of new media brings brought challenges to the North American sport industry, discussing challenges in terms of a shift from an information economy to an attention economy perspective. Historically, the arrival of new forms of media, including radio and television, were not universally supported by sports leagues, wary of existing industry relationships with stakeholders, and new media have made the multi-sided market model of professional sports leagues – which has focused on protection and exploitation of league content – inefficient, and calls for a new model to integrate new media into the market. By integrating platform theory with the Service Dominant Logic (SDL) of marketing we describe how the multi-sided market of professional sports is evolving into a platform ecosystem, and the role of its most important customers – the fans – will also evolve from end users, to value co-creators, complementors and innovators. This book will create a new way of understanding the evolution of professional sports leagues and future growth of the industry, and lay the foundation for new research within the academic realm of sport management and sports marketing.

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Brand Platform in the Professional Sport Industry by Jingxuan Zheng,Daniel S. Mason in PDF and/or ePUB format, as well as other popular books in Negocios y empresa & Marketing. We have over one million books available in our catalogue for you to explore.

Information

Year
2018
ISBN
9783319903538
© The Author(s) 2018
Jingxuan Zheng and Daniel S. MasonBrand Platform in the Professional Sport Industryhttps://doi.org/10.1007/978-3-319-90353-8_1
Begin Abstract

1. Sport, Information, and the Attention Economy

Jingxuan Zheng1 and Daniel S. Mason2
(1)
University of Alberta, Edmonton, AB, Canada
(2)
University of Alberta, Edmonton, AB, Canada
Jingxuan Zheng (Corresponding author)
Daniel S. Mason
The Attention Economy
The Arrival of New Media
New Media , Sport, and the Attention Economy
References

Abstract

Professional sport in North American remains a valuable form of content for media providers. However, the emergence of new media brings challenges to the industry; to further evolve and develop it must acknowledge and abide by two fundamental premises: (1) the more openly and widely sport is distributed as content, the higher its value will be; and (2) the more liberally sport, as content, is allowed to flow, the more difficult it will be to control by its producers (the sports leagues); however, ultimately the greater its value will be to them. These are discussed in terms of a shift from an information economy to an attention economy perspective, which reveals the need for the industry to integrate both multisided market and platform ecosystem perspectives.

Keywords

Uncertainty of outcomeNew mediaIntellectual propertyInformation economyWeb 2.0Dual product market
End Abstract
The professional sports industry has been traditionally categorized within the service industry , and deemed an important contributor to the service economy. For instance, “sport’s contribution is contained within the broader classification of ‘Cultural and Recreational Service’, which consists of motion pictures, radio and television services, libraries, museums and the arts, sport and recreation, and gambling services” (Shilbury et al. 2009, p. 90). In North America, sports teams and clubs are classified under Industry Group 7113–Performing Arts, Sports, and Similar Events (NAICS.​com). However, at its core, the professional sport industry is in the business of providing a type of information service. Regardless of how sport as a product is consumed, the core product of professional sports—the uncertainty of outcome of the game (Mason 1999)—is a stream of information that reaches consumers. Therefore, we argue that the professional sport industry should be considered a combination of the information economy and the service economy, with the former being the major impetus for its potential growth.
The professional sport industry has experienced tremendous growth since its emergence in the late nineteenth century and the commercial nature of sport, in general, has radically expanded over the past decades (Brown et al. 2016). One major reason for the growth can be attributed to the fact that professional sport has successfully explored and secured several new sources of revenue beyond gate receipts (Mason 1999; Gratton and Solberg 2007; Quirk and Fort 1992; Milne 2016). For instance, Forbes magazine predicted that:
The sports market in North America was worth $60.5 billion in 2014. It is expected to reach $73.5 billion by 2019. The biggest reason for such growth is projected increases in revenue derived from media rights deals, which is predicted to surpass gate revenues as the sports industry’s largest segment. (Heitner 2015, para. 1)
Table 1.1 contains estimated media revenues in the North American market from 2005 through 2021.
Table 1.1
Media rights for the North American sports market, 2005–2021
Year
Media rights value
(in millions) ($)
2005
7041
2006
7546
2007
8388
2008
8540
2009
8809
2010
9423
2011
10,858
2012
11,619
2013
12,262
2014
14,595
2015
16,305
2016
18,372
2017
19,075
2018
20,135
2019
20,960
2020
21,755
2021
22,667
Source PricewaterhouseCoopers www.​pwc.​com/​us/​sports
More specifically, television broadcasting remains central to the economic sustainability of professional sport, based on the notion of broadcast scarcity (Kirton and David 2013; Hutchins and Rowe 2012), which is secured by the exclusive contractual relationships negotiated both locally and nationally between professional sport and its media partners (primarily television networks). In addition, broader television exposure of professional sports games also draws sponsors to invest more money in leagues or individual clubs, hence creating another important revenue stream for the industry (Dietl et al. 2012; Andreff and Staudohar 2002). Skyrocketing revenues from television or TV -related sources underscore how it has been advancements in information technology and distribution, rather than the enhancement of traditional revenue sources, which has driven the industry to reach an unprecedented size and scale. However, in academia and amongst practitioners, the professional sports industry is still commonly regarded as a service industry, rather than an information industry . As we argue in this book, the lack of understanding of this fundamental information rule can lead to incorrect assumptions about the impact of advancements to information technology on the sustainability of the professional sports industry. For instance, far from being considered a boon to the industry, the distribution of games on radio , and television was initially deemed a threat to attendance demand by many industry insiders (Thomas and Jolson 1979; Fizel and Bennett 1989; Zhang and Smith 1997). Currently, when facing another wave of advances to communication technology, organizers of the professional sport industry have made similar assumptions about the detrimental effects of new media and attempted to protect and limit professional sport content as Intellectual Property (IP) by restricting the availability of certain forms of content across various media platforms .
Thus, another challenge facing professional sports leagues involves IP protection in a dynamic environment of new media characterized by high user autonomy and rapid change. Today, the traditional practice of controlling content by professional sports leagues or teams, through partnering with a few exclusively selected mass media providers, has become more complicated due to the unauthorized streaming of sports content throughout the Internet, and the creation of related content by fans (Hutchins and Rowe 2012). Professional sports organizations have fought to exert control over the production and distribution of content (Milne 2016), as well as the means of consumption of mediated content by fans (Hutchins and Rowe 2012). However, behaviors such as live unicast or peer-to-peer streaming are almost impossible to fully regulate and control (Hutchins and Rowe 2012), which leads to escalating tensions between professional sports and the ...

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Sport, Information, and the Attention Economy
  4. 2. The Evolution of Professional Sport as a Multisided Market
  5. 3. Building a Brand Platform Ecosystem for the Future Development of the Professional Sports Industry
  6. 4. Creating a Combined Multisided Market and Brand Platform Ecosystem
  7. Back Matter