This book offers a wide-ranging examination of acts of 'virtual embodiment' in performance/gaming/applied contexts that abstract an immersant's sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent 'immersive' practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that 'knows' an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another's ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, orcommunities placing policymakers 'inside' vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change.This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.
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Yes, you can access Immersive Embodiment by Liam Jarvis in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Theatre. We have over one million books available in our catalogue for you to explore.
In 2016, I participated in a performative virtual body-swapping transaction staged by anti-disciplinary international art collective BeAnotherLab using Creative Commons technology called The Machine to be Another (see Fig. 1.1).1 Inspired by knowledge derived from neuroscientific studies in embodiment, this system uses live camera feeds and two Oculus Rift virtual reality (VR) head-mounted displays (HMDs) to enable a âuserâ and a volunteer refugee performerâlocated in the same room but hidden behind a screenâto take up the first-person position of the other. While inhabiting the refugeeâs virtual body, the user interacts with objects and the refugee mimics their physical actions in real time. The deployment of this illusion is conceptualized by the artists as a means of âincreasing empathyâ by visually and proprioceptively occupying the position of the other (âUnderstanding the Refugee Crisis via Virtual Realityâ 2016). The ethics of an expression of empathy that is conceived as an audience memberâs temporary inhabitation of a virtualized other using live video feedsâone who may be vulnerable, displaced and/or disenfranchisedâis a complex proposition that I have grappled with in my own practice and scholarship (Jarvis 2017). But an eccentric perceptual illusion of othering the self through virtual means is just one manifestation of a more pervasive trend. From smartphone apps that offer downloaders first-person simulations of neuroatypical pathological phenomena in the simulated symptoms of autism in the National Autistic Societyâs Autism Too MuchInformation (TMI) Virtual Reality Experience (examined in Jarvis 2019), to âout-of-bodimentâ wearables that enable new visual perspectives beyond human binocular stereoscopy in the field of art engineering in Berlin-based art collective The Constituteâs Eyesect helmet (see pages 117â119). Temporary transformations of the participant in the immersive artwork are occurring in parallel to an ever-growing scientific understanding of the plasticity of bodily selfhood. Correspondingly, the notion of an âimmersedâ body is accompanied by the seductive promise of its porousness to a range of remote experiences and phenomena.
âImmersionâ is a multifarious conceptâit has been defined using a variety of analogous theories and it pertains to a diverse range of aims in different cultural practices. From levels of attention and engagement in âgame immersionâ (Brown and Cairns 2004),2 to the state of âflowâ in which âpeople are so involved in an activity that nothing else seems to matterâ (Csikszentmihalyi1990: 4).3 From the extent to which presence is felt in virtual environments (Slater et al. 1994; Witmer and Singer 1998; Di Luca 2010) to the belief that the consequences of the actions taken are unfolding as they might in reality in simulation-based training (Hagiwara et al. 2016). From empathic third sector public awareness raising VR apps (e.g. âfeelingâ as a mediatized other does or to enhance symptom recognition, etc.) to the intensification of affects in entertainment (e.g. feeling what we imagine a character/avatar does).4 In theatre, the temporary transformation of the spectator into something other than a âspectatorâ might be understood, in part, as a reconciliation of the paradox that is intrinsic to many immersive theatres. Namely, the desire for an immersantâs physical presence in a circumstance beyond their immediate âhere and nowâ. It is a central contention in this book that an ontological and relational desire that undergirds much immersive experience is to feel more fully with the body of another. This âonto-relationalâ desire concerns reconciling the physical gulf between oneâs being and othersâââontologyâ deriving from the Greek Ćn, ont- âbeingâ + -logy (âOntologyâ) and ârelationalâ meaning the âway in which two or more people/things are connectedâ (âRelationalâ). This notion aligns to some extent with the correspondence Rosi Braidotti identifies between âontological relationalityâ and the posthuman subject, epitomized by an âenlarged sense of connection between self and others, including the non-human or âearthâ othersâ, by removing the obstacle of self-centred individualism on the one hand and the barriers of negativity on the otherâ (Braidotti 2013: 49). While the desire to be other bodies is unfulfillable, it has precipitated new modes of participatory reception and interaction for different kinds of beneficiaries in actor training, gaming and applied practices in health care, etc. And one such expression of the impossible grasp towards onto-relationality is the qualitative integration of scientifically tested body transfer illusions (BTIs) in the example that started this introductionâBeAnotherLabâs âbody-swappingâ system, The Machine tobe Another.5
ImmersiveEmbodiment examines nascent âlayered realityâ practices at the intersection between gallery-based installations, immersive performances, scientific studies in body-ownership/self-attribution and bodily realities that are âpostproducedâ as assimilative empathic prosthesis. Hito Steyerl has argued that with the digital proliferation of imagery in networked practices, âtoo much worldâ has become available to us (Steyerl2013). Connected to this frenzied excess, even the realm of the subjective experience of others becomes fetishized as phenomenologically accessible through reproducible and proprioceptively inhabitable mediatized body images.6 I use the term âtheatres of mislocalized sensationâ as a loose container for a plurality of artistic cultural forms that may, or may not, be situated by the artists within the paradigm of âtheatreâ. Hybridized practices that draw on the combined tekhne or âknow-howâ of different disciplines inevitably resist fixed definitions and can be framed within a multitude of presentational contexts. BeAnotherLabâs descriptor of themselves as âanti-disciplinaryâ might be viewed as a rejection of the very idea that knowledge is discrete in digital immersive practices. But a commonality between the boundary-querying case studies that will be discussed in this bookâwhich are situated in fields as diverse as applied practices in health care and VR multiplayer video gamingâis that they are giving new and varied expression to the unrealizable promise that we might become the other body. For example, in Jane Gauntlettâs intersensory VR documentary performances, immersion âinâ her virtual body (VB) is followed by de-immersive dissonances that are generated between the spectating bodyâs different sense modalities as a proximate reconstruction of sensory disturbances associated with her experience of epileptic seizure (discussed in Chapter 5). âImmersionâ in this respect implies the promise of a plenitude of knowing through virtualized conflations of the minimal phenomenal self (MPS) with the âotherâ within what neuroscientist Vilayanur S. Ramachandran has described as an âera of experimental epistemologyâ (Ramachandran and Blakeslee 1998: 3). MPS refers to the âexperience of being a distinct, holistic entity capable of global self-control and attention, possessing a body and a location in space and timeâ (Blanke and Metzinger 2009: 7). The extent to which the promise of âknowingâ other bodies is ever actuated within individual acts of immersion requires sustained critical scrutiny, which is a significant part of this bookâs project in Part II.