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Performativity in Art, Literature, and Videogames
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About This Book
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences' experience of art. The frame, as a site of paradox, links the book's discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
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Yes, you can access Performativity in Art, Literature, and Videogames by Darshana Jayemanne in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Performativity in Art, Literature, and Videogames
- Part I Framing Devices: Performative Loops in Literature and Art History
- Part II Anterior Motives: Performance in Videogames
- Part III The Body Eclectic: Distortion, Distraction and Tactile Experience
- Part IV Performative Multiplicities: A Method For Analysing Videogame Performances
- Conclusion: A Comparative Method for Studying Videogame Performances
- Bibliography
- Index