Performance and Technology
eBook - PDF

Performance and Technology

Practices of Virtual Embodiment and Interactivity

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Performance and Technology

Practices of Virtual Embodiment and Interactivity

Book details
Table of contents
Citations

About This Book

This collection interrogates the interaction between new technologies and performance practice, linking the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation. It features writings from international contributors who specialize in digital art and performance practices.

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Yes, you can access Performance and Technology by S. Broadhurst, J. Machon, S. Broadhurst,J. Machon in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Performing Arts. We have over one million books available in our catalogue for you to explore.

Information

Year
2006
ISBN
9780230288157

Table of contents

  1. Cover
  2. Half-Title
  3. Title
  4. Copyright
  5. Contents
  6. List of Illustrations
  7. Notes on Editors
  8. Notes on Contributors
  9. Introduction: Body, Space, and Technology
  10. 1 Bodies Without Bodies
  11. 2 Truth-Seeker’s Allowance: Digitising Artaud
  12. 3 Transformed Landscapes: The Choreographic Displacement of Location and Locomotion in Film
  13. 4 Saira Virous: Game Choreography in Multiplayer Online Performance Spaces
  14. 5 Artistic Considerations in the Use of Motion Tracking with Live Performers: A Practical Guide
  15. 6 Materials vs Content in Digitally Mediated Performance
  16. 7 Learning to Dance with Angelfish: Choreographic Encounters Between Virtuality and Reality
  17. 8 Kinaesthetic Traces Across Material Forms: Stretching the Screen’s Stage
  18. 9 Sensuous Geographies and Other Installations: Interfacing the Body and Technology
  19. 10 Body Waves Sound Waves: Optik Live Sound and Performance
  20. 11 Intelligence, Interaction, Reaction, and Performance
  21. 12 The Tissue Culture and Art Project: The Semi-Living as Agents of Irony
  22. 13 Addenda, Phenomenology, Embodiment: Cyborgs and Disability Performance
  23. 14 Technology as a Bridge to Audience Participation?
  24. Afterword: Is There Life after Liveness?
  25. Index