Digital Bodies
Creativity and Technology in the Arts and Humanities
- English
- PDF
- Available on iOS & Android
Digital Bodies
Creativity and Technology in the Arts and Humanities
About This Book
?This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities.Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.
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Table of contents
- Foreword
- Contents
- Editors and Contributors
- List of Figures
- Chapter 1 Introduction
- Part I The Performing Body: Creativity and Technology in Performance
- Chapter 2 Digital Performance and Creativity
- Chapter 3 Metakimospheres
- Chapter 4 Making and Breaking: Electronic Waste Recycling as Methodology
- Chapter 5 Karen by Blast Theory: Leaking Privacy
- Part II Designing, (Re)designing: Embodiment and Digital Creativity in Art Practices
- Chapter 6 Bodies in Light: Mediating States of Presence
- Chapter 7 The Embodiment of Time
- Chapter 8 Machinising Humans and Humanising Machines: Emotional Relationships Mediated by Technology and Material Experience
- Chapter 9 The Oxymoron of Touch: The Tactile Perception of Hybrid Reality Through Material Feedbacks
- Part III Digital Aesthetics and Identity: Creativity in Fashion Design
- Chapter 10 Post-industrial Fashion and the Digital Body
- Chapter 11 I:OBJECTâOr the Case for Fashion Without Products
- Chapter 12 Critical Interventions in Wearable Tech, Smart Fashion and Textiles in Art and Performance
- Chapter 13 Giving Body to Digital Fashion Tools
- Part IV Embodied Interaction: Digital Communication and Meaning Making in the Social Sciences
- Chapter 14 Embodied Music Interaction: Creative Design Synergies Between Music Performance and HCI
- Chapter 15 Digital Museum Installations: The Role of the Body in Creativity
- Chapter 16 Playing at Doctors and Nurses: Technology, Play and Medical Simulation
- Chapter 17 Methodological Innovation, Creativity and the Digital Body
- Index