Women in Classical Video Games
eBook - PDF

Women in Classical Video Games

,
  1. 288 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Women in Classical Video Games

,
Book details
Table of contents
Citations

About This Book

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games, roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

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Information

Year
2022
ISBN
9781350241930
Edition
1

Table of contents

  1. Cover
  2. Halftitle page
  3. Series page
  4. Title page
  5. Copyright page
  6. CONTENTS
  7. ILLUSTRATIONS
  8. CONTRIBUTORS
  9. INTRODUCTION Kate Cook and Jane Draycott
  10. PART I COMMENCING CLASSICAL GAMING
  11. PART II GODS, HEROINES AND MONSTERS
  12. PART III QUEENS AND COMMONERS
  13. BIBLIOGRAPHY
  14. INDEX