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- 188 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
Citations
About This Book
Game Design Deep Dive: Free-to-Play (F2P) continues the series' focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization.
This book offers:
- A comprehensive look at the practices behind the most popular free-to-play and mobile games
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- A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument
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- A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre
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Joshua Bycer is a Game Design Critic with more thanseven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
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Yes, you can access Game Design Deep Dive by Joshua Bycer in PDF and/or ePUB format, as well as other popular books in Informatica & Programmazione di giochi. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half-Title
- Title
- Copyright
- Contents
- Preface
- Acknowledgments
- Social Media Contacts
- Additional Books
- 1 The Goal of Game Design Deep Dive: Free-to-Play
- 2 The Birth of Live Service
- 3 The Beginning of the Free-to-Play Era
- 4 The Basics of Free-to-Play Design
- 5 The First Generation of Mobile/F2P Design
- 6 The Matters of Monetization
- 7 The Second Generation of Free-to-Play/Mobile
- 8 Studying Surprise Mechanics
- 9 The Ethics of F2P
- 10 The Third Generation of Free-to-Play/Mobile Games
- 11 Long-Tail Live Service
- 12 Looking Forward with Free-to-Play Design
- Glossary
- Index