Game-Based Pedagogy in Physical Education and Sports
Designing Rich Learning Environments
- 328 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Game-Based Pedagogy in Physical Education and Sports
Designing Rich Learning Environments
About This Book
Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment.
The book presents a pedagogical model that structures game design to fit the needs of every specific group of students, enabling physical educators and coaches to design their own games and teach within a game-based approach. The book focuses on eight sports – soccer, basketball, handball, rugby, volleyball, badminton, softball and cricket – and for each sport it introduces a series of learning conditions that gradually increase in technical and tactical complexity. These conditions are supported with commonly seen game play scenarios, providing meaningful opportunities for developing awareness of technical and tactical solutions.
Game-Based Pedagogy in Physical Education and Sports is a vital read for students of physical education teacher education (PETE), sport coaching, and sports pedagogy. It is also a valuable resource for physical educators and coaches.
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Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Preface
- Part I Introduction to games teaching
- Part II Invasion games: Passing to score versus intercepting
- Part III Net and wall games: Placing in versus returning
- Part IV Striking and fielding games: Staying in versus putting out
- Appendix
- Glossary
- Index