Online Multiplayer Games
eBook - PDF

Online Multiplayer Games

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Online Multiplayer Games

Book details
Table of contents
Citations

About This Book

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

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Yes, you can access Online Multiplayer Games by William Sims Bainbridge in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Networking. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Springer
Year
2022
ISBN
9783031022685

Table of contents

  1. Cover
  2. Copyright Page
  3. Title Page
  4. Contents
  5. Introduction
  6. Historical-Cultural Origins
  7. Technical Constraints
  8. Rolecoding and Social Control
  9. Personality and Motivation
  10. Avatars and Characters
  11. Virtual Professions and Economies
  12. Social Relations Inside Games
  13. Implications for External Society
  14. Bibliography
  15. Author's Biography