Drawing Product Ideas
eBook - PDF

Drawing Product Ideas

Fast and Easy UX Drawing for Anyone

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Drawing Product Ideas

Fast and Easy UX Drawing for Anyone

Book details
Table of contents
Citations

About This Book

Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text

In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style.

The author also includes:

  • Strategies for how to use your drawing to support your solutions to real-world problems
  • Tips and tricks for applying your new drawing skills in a workshop setting, in real-time
  • An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts

An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

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Yes, you can access Drawing Product Ideas by Kent E. Eisenhuth in PDF and/or ePUB format, as well as other popular books in Design & UI/UX Design. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2022
ISBN
9781119836087
Edition
1
Topic
Design
Subtopic
UI/UX Design

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Foreword
  6. Preface
  7. Introduction
  8. Chapter 1 Why Draw?
  9. Chapter 2 Reframing Our Thinking
  10. Chapter 3 Lines and Points
  11. Chapter 4 Building from Rectangles
  12. Chapter 5 Building from Circles, Triangles, and More
  13. Chapter 6 Illustrating Light, Motion, and Other Concepts
  14. Chapter 7 The System
  15. Chapter 8 Using Flows to Tell Stories
  16. Chapter 9 Telling Engaging Stories
  17. Chapter 10 Moving Forward
  18. Works CITED
  19. Index
  20. EULA