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- 238 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
Citations
About This Book
Making a great board game and pitching it to publishers are two completely different things.
If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
You'll discover:
- How to find the right publisher
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- Exactly what publishers are looking for
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- How to create a sell sheet that will actually sell your game
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- How to negotiate the best deal and get paid more for your game
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- What to look out for in contracts to make sure you don't get exploited
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You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
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Table of contents
- Cover Page
- Half-Title Page
- Series Page
- Title Page
- Copyright Page
- Dedication Page
- Contents
- Acknowledgments
- About the Author
- Introduction
- Section I What You Need to Do before You Even Think of Pitching Your Game
- Section II Everything You Need before You Pitch to Publishers
- Section III How to Find the Right Publisher
- Section IV What Publishers Want
- Section V Getting Your Foot in the Door with a Publisher So You Can Get Your First Game Signed
- Section VI ContractsâUnderstanding What's Important to You
- Section VII Stories from the Battlefield
- References
- Thank You