Fun Inc.
eBook - ePub

Fun Inc.

  1. 272 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Fun Inc.

Book details
Table of contents
Citations

About This Book

"An ambitious overview of the videogaming industry, from its beginning to today's immersive online games." — Wall Street Journal Despite the recession, video games continue to break records—and command unprecedented amounts of media coverage. The U.S. is the world's biggest video games market and manufacturer, with a market now worth over $20 billion annually in software and hardware sales—more than quadruple its size in the mid 1990s. World of Warcraft now boasts over 11 million players worldwide, and over $1 billion per year in revenues. Gaming is flourishing as a career and a creative industry as well. 254 U.S. colleges and universities in 37 states now offer courses and degrees in computer and video game design, programming and art. Video games are increasingly for everyone: 68% of American households now play computer or video games, while the average game player is 35 years old and has been playing games for twelve years. Against the popular image, too, 43% of online U.S. game players are female. The U.S. military alone now spends around $6 billion a year on virtual and simulated training programs, based around video games and virtual worlds. The budgets for developing the biggest games can now top the $100 million mark and are snapping up some of the biggest names in film—from Stephen Spielberg to Peter Jackson.

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Yes, you can access Fun Inc. by Tom Chatfield in PDF and/or ePUB format, as well as other popular books in Business & IT Industry. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Pegasus Books
Year
2011
ISBN
9781681770246
Subtopic
IT Industry

Table of contents

  1. Cover Page
  2. Title Page
  3. Dedication
  4. Contents
  5. Preface
  6. 1 The fun instinct
  7. 2 Technology and magic
  8. 3 A license to print money
  9. 4 A beautiful science
  10. 5 Dangerous playground
  11. 6 The Warcraft effect
  12. 7 Clouds and flowers
  13. 8 Second lives
  14. 9 Serious play
  15. 10 Beyond fun
  16. 11 Future Inc.?
  17. Epilogue
  18. Bibliography and ludography
  19. Acknowledgements
  20. Index
  21. Copyright Page