Higher Education in Virtual Worlds
Teaching and Learning in Second Life
- 259 pages
- English
- PDF
- Available on iOS & Android
About This Book
The use of virtual world platforms is still in its infancy and many educators are wondering how best to use such platforms as a complement to their teaching and facilitation strategies. Targeted at educators and researchers wishing to use virtual environments in their teaching practice "Higher Education in Second Life" provides practical advice specifically for educators in higher education. This book focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning. "Second Life" provides a platform where people can meet and collaborate, teach and learn, play roles and live through experiences. For the experienced this publication provides case studies and ideas for implementing effective learning experiences, for the novice it offers suggestions for overcoming potential barriers and joining the community of 'new frontier educators'. It has a broad appeal to educators from a wide range of disciplines, from the academic community, to training and development managers, and companies with corporate universities looking to reduce their costs through the use of technology and distance learning.
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Table of contents
- Front cover
- Higher Education in Virtual Worlds: Teaching and Learning in Second Life
- Copyright page
- Contents
- List of Contributors
- Acknowledgments
- Introduction
- Chapter 1. Overcoming the Entry Barriers to Second Life in Higher Education
- Chapter 2. Communication Challenges and Opportunities for Educators Using Second Life
- Chapter 3. Inclusion Benefits and Barriers of ââOnce-Removedââ Participation
- Chapter 4. Opportunities and Challenges for Business Education in Second Life
- Chapter 5. Virtual Worlds and Business Schools - The Case of INSEAD
- Chapter 6. Online Instructor Immediacy and Instructor-Student Relationships in Second Life
- Chapter 7. Cross-World Branding - One World is Not Enough
- Chapter 8. Literary Analysis as Serious Play in Second Life
- Chapter 9. Second Life - a Context for Design Learning
- Chapter 10. The Theatre of Performance Appraisal: Role-Play in Second Life
- Chapter 11. Using Second Life at the Open University: How the Virtual World Can Facilitate Learning for Staff and Students
- Chapter 12. Aging, Lifelong Learning, and the Virtual World of Second Life