Higher Education in Virtual Worlds
eBook - PDF

Higher Education in Virtual Worlds

Teaching and Learning in Second Life

  1. 259 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Higher Education in Virtual Worlds

Teaching and Learning in Second Life

Book details
Table of contents
Citations

About This Book

The use of virtual world platforms is still in its infancy and many educators are wondering how best to use such platforms as a complement to their teaching and facilitation strategies. Targeted at educators and researchers wishing to use virtual environments in their teaching practice "Higher Education in Second Life" provides practical advice specifically for educators in higher education. This book focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning. "Second Life" provides a platform where people can meet and collaborate, teach and learn, play roles and live through experiences. For the experienced this publication provides case studies and ideas for implementing effective learning experiences, for the novice it offers suggestions for overcoming potential barriers and joining the community of 'new frontier educators'. It has a broad appeal to educators from a wide range of disciplines, from the academic community, to training and development managers, and companies with corporate universities looking to reduce their costs through the use of technology and distance learning.

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Yes, you can access Higher Education in Virtual Worlds by Charles Wankel, Jan Kingsley in PDF and/or ePUB format, as well as other popular books in Education & Inclusive Education. We have over one million books available in our catalogue for you to explore.

Information

Year
2009
ISBN
9781849506106

Table of contents

  1. Front cover
  2. Higher Education in Virtual Worlds: Teaching and Learning in Second Life
  3. Copyright page
  4. Contents
  5. List of Contributors
  6. Acknowledgments
  7. Introduction
  8. Chapter 1. Overcoming the Entry Barriers to Second Life in Higher Education
  9. Chapter 2. Communication Challenges and Opportunities for Educators Using Second Life
  10. Chapter 3. Inclusion Benefits and Barriers of ‘‘Once-Removed’’ Participation
  11. Chapter 4. Opportunities and Challenges for Business Education in Second Life
  12. Chapter 5. Virtual Worlds and Business Schools - The Case of INSEAD
  13. Chapter 6. Online Instructor Immediacy and Instructor-Student Relationships in Second Life
  14. Chapter 7. Cross-World Branding - One World is Not Enough
  15. Chapter 8. Literary Analysis as Serious Play in Second Life
  16. Chapter 9. Second Life - a Context for Design Learning
  17. Chapter 10. The Theatre of Performance Appraisal: Role-Play in Second Life
  18. Chapter 11. Using Second Life at the Open University: How the Virtual World Can Facilitate Learning for Staff and Students
  19. Chapter 12. Aging, Lifelong Learning, and the Virtual World of Second Life