3ds Max Speed Modeling for 3D Artists
eBook - ePub

3ds Max Speed Modeling for 3D Artists

  1. 422 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

3ds Max Speed Modeling for 3D Artists

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About This Book

In Detail

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.

"3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.

This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.

The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.

By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.

Approach

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology.

Who this book is for

This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

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Yes, you can access 3ds Max Speed Modeling for 3D Artists by Thomas Mooney in PDF and/or ePUB format, as well as other popular books in Computer Science & Desktop Applications. We have over one million books available in our catalogue for you to explore.

Information

Year
2012
ISBN
9781849692366
Edition
1

3ds Max Speed Modeling for 3D Artists


Table of Contents

3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. First Launch: Getting to Know 3ds Max
Quick start: Jump into making models
Getting to know the User Interface
Default and custom UI schemes
Switching UI presets
Making changes to hotkeys
Customizing the Quad menu
Making changes to the view layout
Deciding on the best view navigation
Pan, Orbit, and Zoom
Navigation with the ViewCube
Making adjustments to the ViewCube display
Navigation with the Steering Wheel
Using the Steering Wheel
Displaying your model for modeling
Model display
Setting scene units
Searching for content in the scene
Creating your own selection sets with Named Selections
Common changes to 3ds Max default preferences
Determining the hardware shading settings to use
Summary
2. Model Shakedown: Make 3ds Max Work for you
Setting filters in the Display panel
Display panel filters
Hiding and freezing objects
Display Properties
Object Properties – Show Frozen in Gray
Freezing objects via Object Properties
Object Properties – Animation trajectories
Toggle trajectory
Object Properties – Render properties
Disabling shadow casting
Moving and rotating objects using pivot controls
Pivots
Local, Screen, and Pick spaces
Changing the axis direction of the gizmo
Cloning objects: Instances, References, and Snapshots
Adjusting Instances
Capturing a Snapshot
Adjusting modifiers in the viewport
Assigning a single Turbosmooth to all your models
Selecting objects that have a certain modifier
Setting different modifier attributes for views and rendering
Organizing a scene using Groups
Group functionality
Importing models
Using a template scene including lighting, turntable camera, and render settings
NVIDIA iray ActiveShade rendering
Summary
3. The Base Model – A Solid Foundation in Polygon Modeling
Introducing the project
Adding image reference
Viewport image planes
Forming the base model
The Quad menu's editable poly tools
Setting values with the Autodesk style caddy
Fitting the model to the artwork
Generating round forms from quad-based geometry
Detaching and attaching parts of a model
A preview of a sculpting workflow
Summary
4. Mod My Ride: Extending upon a Base Model
Marking Poly Loops
Soft modeling
Soft modeling with Soft Selection
Soft modeling with the Shift brush
Soft modeling with Free-Form Deformations
Relaxation techniques
Using Poly Select to apply modifiers to Sub-Object selections
Generating shapes from edge selections
The Lathe modifier process
Shape construction and interpolation
Comparing the Sweep modifier with the Loft object
Smoothing Groups
Generating model forms using Cloth
Setting up the Cloth modifier parameters
Summary
5. The Language of Machines: Designing and Building Model Components
A visual language for science fiction machinery
Spare parts
A Greeble factory
Getting started with Greeble
From primitive origins...
…Into outer space
A star ship construction walk-through
Summary
6. The Cutting Edge: A Closer Look at 3ds Max Polygon Tools
New modeling and UI features in 3ds Max 2013
Camera movement while a Cut operation is live
Customizable Workspaces
Tabbed Layouts
A gradient for the viewport background
Interoperability with AutoCad
Sub-Object level editing tools via the Ribbon
Getting started
Edge loop selection and growth
Loop mode and live select mode
Dot selection, growth, and Step selection
Sub-Object editing in Manipulation mode
Joining objects
Creating and cleaning Booleans
ProBooleans
Ribbon tools
Paint Connect, Vertex, and Distance Connect
Freeform: Shift
Freeform: Optimize
Summary
7. The Mystery of the Unfolding Polygons: Mapping Models for Texturing
The goal of UV mapping
Gaining familiarity with the Unwrap UVW editor
Combining texture islands to save draw calls
Just getting on with it...
Additional UV layout tools
Soft Selection
Setting UVW editor hotkeys
Aligning points
A handy script for fixing up UVs
Mirror and Flip commands
Packing the layout
Finalizing the layout
Making a Photoshop texture template
Send to Mudbox
2D View in Viewport Canvas
Summary
8. Custom Body Job: Painting using Viewport Canvas
Direct painting versus indirect painting
Starting a paint session
Channel selection
S...

Table of contents

  1. 3ds Max Speed Modeling for 3D Artists