CryENGINE 3 Cookbook
eBook - ePub

CryENGINE 3 Cookbook

  1. 324 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

CryENGINE 3 Cookbook

Book details
Book preview
Table of contents
Citations

About This Book

In Detail

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.

The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.

The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.

Get to grips with CryENGINE 3 and use the CryENGINE Sandbox editor a production-proven real-time game compositing tool suite designed and built by AAA developers.

Approach

Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The CryENGINE3 Cookbook is written to be accessible to all developers currently using the CryENGINE3. It also explores the depth and power of the CryENGINE3 and is a useful guide to follow when becoming familiar with this award winning middle-ware game engine.

Who this book is for

This book is written with the casual and professional developer in mind. Fundamental knowledge of some Digital Content Creation Tools, like Photoshop and 3d Studio Max is required. The Software Development Kit version of the CryENGINE is used for all examples, so the reader should have a version of the development kit to follow the recipes contained in this book.

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access CryENGINE 3 Cookbook by Dan Tracy, Sean Tracy in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2011
ISBN
9781849691062
Edition
1

CryENGINE 3 Cookbook


Table of Contents

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Support files, eBooks, discount offers and more
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code and colored graphics for this book
Errata
Piracy
Questions
1. CryENGINE 3: Getting Started
Introduction
Opening a level in the CryENGINE 3 Sandbox
Getting ready
How to do it...
How it works...
There's more...
What is a .cry file?
Using a level.cfg
See also
Navigating a level with the Sandbox Camera
Getting ready
How to do it...
How it works...
There's more...
Viewport movement speed control
Under Views you can adjust the viewport to view different aspects of your level
Splitting the main viewport to several subviewports
See also
Setting up a personalized toolset layout
Getting ready
How to do it...
How it works...
The Status Bar
The Console
The Toolbox
See also
How to customize toolbars and menus
Getting ready
How to do it...
How it works...
There's more...
The Options tab
Personalized menus and toolbars
Using the Rollup Bar
Getting ready
How to do it...
How it works...
There's more...
The AI section
The Area section
The Entities section
The Misc Objects section
The Solids section
The Archetype entity section
The Geom entity section
The Prefabs section
The Sound section
See also
Selecting and browsing level objects
Getting ready
How to do it...
How it works...
There's more...
Browsing frozen and hidden objects
List types
Display as a Tree
See also
Restoring the CryENGINE 3 default settings
Getting ready
How to do it...
How it works...
There's more...
Deleting your user folder
See also
2. Sandbox Basics
Introduction
Creating a new level
Getting ready
How to do it...
How it works...
Using the Terrain option
Heightmap resolution
Meters per unit
Terrain size
There's more...
See also
Generating a procedural terrain
Getting ready
How to do it...
How it works...
There's more...
Terrain generation settings
See also
Terrain sculpting
Getting ready
How to do it...
How it works...
There's more...
Noise settings
Reposition objects and vegetation
See also
Setting up the terrain texture
Getting ready
How to do it...
How it works...
There's more...
See also
Placing the objects in the world
Getting ready
How to do it...
How it works...
There's more...
See also
Refining the object placement
Getting ready
How to do it...
There's more...
Local position and rotation
Grid and angle snaps
Ctrl + Shift + Click
See also
Utilizing the layers for multiple developer collaboration
Getting ready
How to do it...
How it works...
There's more...
External layer limitations
See also
Switching to game mode
Getting ready
How to do it...
See also
Saving your level
Getting ready
How to do it...
How it works...
There's more...
Exporting to an engine
Getting ready
How to do it...
How it works...
There's more...
Opening .pak files
Corrupted .pak files should be deleted and re-exported
Essential game objects
Getting ready
How to do it...
How it works...
See also
Running a map from the Launcher
Getting ready
How to do it...
See also
3. Basic Level Layout
Introduction
Making basic shapes with the Solids tool
Getting ready
How to do it...
How it works...
There's more...
Other shapes—cone, sphere, cylinder
Number of sides—only for cone, sphere, cylinder
See also
Editing and merging solids
Getting ready
How to do it...
There's more...
Exporting the selected geometry to .OBJ
Resetting the XForm
See also
Grouping the objects
Getting ready
How to do it...
How it works...
There's more...
See also
Utilizing the Geom entities instead of brushes
Getting ready
How to do it...
How it works...
See also
Road construction
Getting re...

Table of contents

  1. CryENGINE 3 Cookbook