Multimedia Programming with Pure Data
eBook - ePub

Multimedia Programming with Pure Data

  1. 350 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Multimedia Programming with Pure Data

Book details
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About This Book

In Detail

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective.

"Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects.

You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.

Approach

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.

Who this book is for

An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

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Information

Year
2013
ISBN
9781782164647
Edition
1

Multimedia Programming with Pure Data


Table of Contents

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Errata
Piracy
Questions
1. Getting Started with Pure Data
Creating the first program
Understanding the terms and interface
Displaying messages
Performing arithmetic calculation
Creating a counter
Automating the counter
Making an animation with the interface elements
Using the graphical interface objects
Summary
2. Computer Graphics with the GEM Library
Using the GEM display window
Drawing basic 2D graphics
Understanding the coordinates system
Drawing basic 3D primitive shapes
Working with digital color
Applying geometric transformation
Performing translation, rotation, and scaling
Checking the margins of the window
Order of transformations
Creating animation in 3D space
Summary
3. Image Processing
Obtaining images from external sources
Applying image filters
Layering multiple images
Working with time
Performing background removal
Working with chroma key
Experimenting with advanced effects
Layering with gemhead
Coloring pixel data
Creating painterly effect
Summary
4. Interactivity
Obtaining the mouse position
Responding to keyboard events
Creating a graphical button
Preparing a video-jockey instrument
Creating interactive animation
Animate the moving ball
Bouncing the ball on the four margins
Creating the paddle control
Keeping and displaying the score
Summary
5. Motion Detection
Obtaining the frame difference
Detecting presence
Detecting motion
Creating a motion detection animation
Comparing colors
Performing color detection
Making an air drum
Summary
6. Animation with Particle System
Understanding a particle system
Creating a basic particle system
Applying forces to the particles system
Interacting with the mouse
Rendering particles with images
Combining particle system with motion-tracking
Summary
7. Audio Programming
Preparing for audio processing
Using existing sound files
Generating audio with waves
Working with MIDI
Obtaining audio input for interaction
Summary
8. Interface with the Outside World
Communicating through the Internet
Making the connection
Sending messages
Sending numbers
Controlling the visual display of another computer
Using Open Sound Control with mobile devices
Connecting the TUIOpad to the host computer
Decoding the OSC messages
Tracking multiple points
Drawing the graphics
Interfacing with custom hardware through Arduino
Digital output
Servomotor control
Digital input
Analog input
Summary
9. Extending Pure Data
Integrating with OpenCV
Working with the Kinect camera
Installation of libfreenect
Installation of OpenNI
Summary
A. Communities and References
Pure Data communities
Pure Data events
Pure Data artists and organizations
Reactable
GOTO10
Claude Heiland-Allen
Jun Lee
Hans-Christoph Steiner
Piksel
Baran GĂŒlesen
Andy Farnell
Ben Bogart
Matthias Kronlachner
References
Index

Multimedia Programming with Pure Data

Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: July 2013
Production Reference: 1020713
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK..
ISBN 978-1-78216-464-7
www.packtpub.com
Cover Image by Suresh Mogre ()

Credits

Author
Bryan WC Chung
Reviewers
Buron CĂ©dric
Guy John
Antonio Roberts
Greg Surges
Acquisition Editor
Vinay Argekar
Lead Technical Editor
Ankita Shashi
Technical Editors
Sampreshita Maheshwari
Kaustubh S. Mayekar
Zafeer Rais
Project Coordinator
Anurag Banerjee
Proofreaders
Am...

Table of contents

  1. Multimedia Programming with Pure Data