Kinect in Motion – Audio and Visual Tracking by Example
eBook - ePub

Kinect in Motion – Audio and Visual Tracking by Example

  1. 112 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Kinect in Motion – Audio and Visual Tracking by Example

Book details
Book preview
Table of contents
Citations

About This Book

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows. Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Kinect in Motion – Audio and Visual Tracking by Example by Clemente Giorio, Massimo Fascinari in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Information

Year
2013
ISBN
9781849697194
Edition
1

Kinect in Motion – Audio and Visual Tracking by Example


Table of Contents

Kinect in Motion – Audio and Visual Tracking by Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Kinect for Windows – Hardware and SDK Overview
Motion computing and Kinect
Hardware overview
The IR projector
Depth camera
The RGB camera
Tilt motor and three-axis accelerometer
Microphone array
Software architecture
Video stream
Depth stream
Audio stream
Skeleton
Summary
2. Starting with Image Streams
Color stream
Editing the colored image
Image tuning
The color image formats
The Infrared color image format
The raw Bayer formats
YUV raw format
Depth stream
DepthRange – the default and near mode
Extended range
Mapping from the color frame to the depth frame
Summary
3. Skeletal Tracking
Tracking users
Copying the skeleton data
Default and Seated mode
Detecting simple actions
Joint rotations
Summary
4. Speech Recognition
Speech recognition
Grammars
A simple grammar sample
The Microsoft.Speech library
Tracking audio sources
Sound source angle
Beam angle
Summary
A. Kinect Studio and Audio Recording
Kinect Studio – capturing Kinect data
Audio stream data – recording and injecting
Summary
Index

Kinect in Motion – Audio and Visual Tracking by Example

Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: April 2013
Production Reference: 1180413
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-718-7
www.packtpub.com
Cover Image by Suresh Mogre ()

Credits

Authors
Clemente Giorio
Massimo Fascinari
Reviewers
Atul Gupta
Mandresh Shah
Acquisition Editor
James Jones
Commissioning Editor
Yogesh Dalvi
Technical Editors
Jalasha D'costa
Kirti Pujari
Project Coordinator
Sneha Modi
Proofreader
Paul Hindle
Indexer
Monica Ajmera Mehta
Production Coordinators
Pooja Chiplunkar
Nitesh Thakur
Cover Work
Pooja Chiplunkar

About the Authors

Clemente Giorio is an independent Consultant; he cooperated with Microsoft SrL for the development of a prototype that uses the Kinect sensor. He is interested in Human-computer Interface (HCI) and multimodal interaction.
Massimo Fascinari is a Solution Architect at Avanade, where he designs and delivers software development solutions to companies throughout the UK and Ireland. His interest in Kinect and human-machine interaction started during his research on increasing the usability and adoption of collaboration solutions.

About the Reviewers

With more than 17 years of experience working on Microsoft technologies, Atul Gupta is currently a Principal Technology Architect at Infosys' Microsoft Technology Center, Infosys Labs. His expertise spans user experience and user interface technologies, and he is currently working on touch and gestural interfaces with technologies such as Windows 8, Windows Phone 8, and Kinect. He has prior experience in Windows Presentation Foundation (WPF), Silverlight, Windows 7, Deepzoom, Pivot, PixelSense, and Windows Phone 7.
He has co-authored the book ASP.NET 4 Social Networking (http://www.packtpub.com/asp-net-4-social-networking/book). Earlier in his career, he also worked on technologies such as COM, DCOM, C, VC++, ADO.NET, ASP.NET, AJAX, and ASP.NET MVC. He is a regular reviewer for Packt Publishing and has reviewed books on topics such as Silverlight, Generics, and Kinect.
He has authored papers for industry publications and websites, some of which are available on Infosys' Technology Showcase (http://www.infosys.com/microsoft/resource-center/pages/technology-showcase.aspx). Along with colleagues from Infosys, Atul blogs at http://www.infosysblogs.com/microsoft. Being actively involved in professional Microsoft online communities and developer forums, Atul has received Microsoft's Most Valuable Professional award for multiple years in a row.
Mandresh Shah is a developer and architect working in the Avanade group for Accenture Services. He has IT industry experience of over 14 years and has been predominantly working on Microsoft technologies. He has experience on all aspects of the software development lifecycle and is skilled in design, implementation, technical consulting, and application lifecycle management. He has designed and developed software for some of the leading private and public sector companies and has built industry ex...

Table of contents

  1. Kinect in Motion – Audio and Visual Tracking by Example