Librarian's Guide to Games and Gamers
From Collection Development to Advisory Services
- 262 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Librarian's Guide to Games and Gamers
From Collection Development to Advisory Services
About This Book
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new gamesâwhether they are new to gaming or seasoned playersâthrough advisory services. This book maps all types of gamesâboard, roleplaying, digital, and virtual realityâproviding all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
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Information
Table of contents
- Cover
- Title Page
- Copyright
- Dedication
- Contents
- Acknowledgments
- Introduction: âRoll for Initiativeâ
- Part I: Gaming Collections and Gamers
- 1: Gaming Collections in Libraries: A Primer
- 2: Collection Development
- 3: Collection Maintenance
- 4: Programming
- 5: User Behavior in Gaming
- 6: Gamersâ Advisory
- Part II: Gamersâ Advisory
- 7: Board Games
- 8: Video Games
- 9: Online Video Game Platforms
- 10: Collectable Card Games, Role-Play Games, and Miniature Role-Play (Minifig) Games
- 11: Virtual Reality and Augmented Reality
- Conclusion: âPress Start to Playâ
- Appendix: Speed Run: A Quick Reference Guide
- Resources
- Index
- About the Authors