- 280 pages
- English
- PDF
- Available on iOS & Android
Graphic Inquiry
About This Book
This full-color book provides a practical approach to incorporating graphic inquiry across the curriculum for school library media specialists, technology coordinators, and classroom teachers. It's new. It's graphic. And it is the first of its kind. Designed to bridge theory and actual practice, Graphic Inquiry contains applications for new and practicing educators and librarians that can truly bring classroom learning into the 21st century. This visually rich book provides numerous, standards-based inquiry activities and projects that incorporate traditional materials as well as emerging social and collaborative technologies. This full-color book provides real-world strategies for integrating graphic inquiry across the curriculum and is specifically designed to help today's educators identify tools and techniques for using graphic inquiry with their students. Although research is cited and references are provided, lengthy text passages are avoided in favor of practical, visual examples rooted in best practice and presented in graphic format. Readers will view this book as a quick reference to timely, realistic activities and approaches as compared to a traditional textbook.
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Table of contents
- Cover
- Title
- Copyright
- Contents
- Acknowledgements
- Introduction
- Section 1: Graphic Literacy, Fluency, Inquiry, and Life-long Learning
- Section 2: Types of Graphics
- Section 3: SCORE IT! Standards and Deep Thinking
- Section 4: Skills and Strategies
- Section 5: Interdisciplinary Approaches and Individual Differences
- Section 6: Graphic Inquiry and the 21st Century Learner
- Section 7: Learning through Graphic Inquiry
- Afterword
- Bibliography
- Image Credits
- Index