Esports in Higher Education
eBook - ePub

Esports in Higher Education

Fostering Successful Student-Athletes and Successful Programs

George S. McClellan, Ryan S. Arnett, Charles M. Hueber

  1. 170 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Esports in Higher Education

Fostering Successful Student-Athletes and Successful Programs

George S. McClellan, Ryan S. Arnett, Charles M. Hueber

Book details
Table of contents
Citations

About This Book

This comprehensive resource examines the rapidly-growing esports phenomenon in higher education, bringing the perspectives of players, administrators, and scholars together in one volume to discuss the basics of esports, how to start and maintain successful esports programs, and issues and trends in the field.Esports are a global phenomenon with an estimated audience of 400 million people in 2018. Given their already strong base and rising popularity on college campuses, esports have been referred to as the new college football. This book offers practical insights into how to develop and maintain an esports program that is consistent with institutional purposes and values. The book is helpful to all types of institutions (small to large, public and private, 2-year or 4-year). It draws on current scholarship and the professional experience of the authors, focused heavily on practical advice for higher education professionals.Among the challenges of esports in higher education the book addresses are competition structure, competition climate, child protection, cheating, gambling, lack of reliable relevant data to inform decisions, and the advent of an esports arms race. Some of the opportunities described in the book include student recruitment and success networks with high schools, and partnerships with the esports industry. Done correctly, esports can provide a structured way for all students (on campus, off campus, and online) to engage in both curricular and cocurricular programming that can provide measurable learning outcomes and have a positive impact on retention rates.

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Yes, you can access Esports in Higher Education by George S. McClellan, Ryan S. Arnett, Charles M. Hueber in PDF and/or ePUB format, as well as other popular books in Education & Education Administration. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2023
ISBN
9781000979886

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. PREFACE
  8. ACKNOWLEDGMENTS
  9. 1 AN OVERVIEW OF ESPORTS IN HIGHER EDUCATION
  10. 2 CREATING A SUCCESSFUL ESPORTS PROGRAM ON CAMPUS
  11. 3 RUNNING A COCURRICULAR ESPORTS PROGRAM
  12. APPENDIX 3A: Schreiner University Gamer’s Guild Creed
  13. 4 EXPERIENCES OF AN ESPORTS STUDENT-ATHLETE
  14. 5 ETHICAL, LEGAL, AND GOVERNANCE CONSIDERATIONS FOR ESPORTS PROGRAMS ON CAMPUS
  15. 6 SUMMING UP AND LOOKING FORWARD
  16. GLOSSARY
  17. ADDITIONAL RESOURCES
  18. REFERENCES
  19. ABOUT THE AUTHORS
  20. INDEX