- 450 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. AutoCAD 2016 3D Modeling includes 50 "mini-workshops, " that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2016. Features: •Covers 3D solid modeling, 3D surface modeling, working with cameras/lighting, rendering and
imaging, dimensioning and drafting, and model interchange • Includes 50 "mini-workshops, " that complete small projects from concept through actual
plotting. Solving all of the workshops will simulate the creation of full projects (architectural
and mechanical)• Provides new and seasoned users with step-by-step procedures on creating and modifying 3D
models in both metric and imperial units • Companion disc can be used to set up in-text drawing exercises and projects and to see the book's figures in color • Written by an AutoDesk® Approved Instructor and Certified AutoDesk AutoCAD Master eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
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Table of contents
- Cover
- Title Page
- Copyright
- Contents
- About the book
- Preface
- About the companion disc
- Chapter 1: AutoCAD 3D Basics
- Chapter 2: Creating Solids
- Chapter 3: Creating Meshes
- Chapter 4: Creating Surfaces
- Chapter 5: Creating Complex Solids and Surfaces
- Chapter 6: Solid Editing Commands
- Chapter 7: 3D Modifying Commands
- Chapter 8: Converting and Sectioning
- Chapter 9: Printing in 3D and 3D DWF
- Chapter 10: Cameras and Lights
- Chapter 11: Material, Rendering, Visual Style, and Animation
- Index