Video Game Writing
eBook - ePub

Video Game Writing

From Macro to Micro

  1. 394 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Video Game Writing

From Macro to Micro

Book details
Table of contents
Citations

About This Book

This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing. Features: •Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises •Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan •Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling • Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.

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Yes, you can access Video Game Writing by Maurice Suckling,Marek Walton in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Contents
  6. Foreword
  7. Acknowledgments
  8. Introduction
  9. Note on the Second Edition
  10. About the Authors
  11. Part I Games Writing in Context
  12. Part II What Do Games Writers Do? And How Do They Do It?
  13. Part III Beyond the Basics
  14. Part IV What’s It Like Being a Games Writer?
  15. Appendix A: Rating Systems
  16. Appendix B: Sample Non-Disclosure Agreement
  17. Appendix C: Sample Writing Services Contract
  18. Appendix D: Selected Exercise Solutions (Chapter 10)
  19. Index