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eBook - PDF
Introduction to 3D Game Programming with DirectX 11
Frank Luna
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- 600 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Introduction to 3D Game Programming with DirectX 11
Frank Luna
Book details
Table of contents
Citations
About This Book
Updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11.
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Yes, you can access Introduction to 3D Game Programming with DirectX 11 by Frank Luna in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents
- Acknowledgments
- Introduction
- PART I MATHEMATICAL PREREQUISITES
- PART II DIRECT 3D FOUNDATIONS
- PART III TOPICS
- Appendix A: Introduction to Windows Programming
- Appendix B: High Level Shader Language Reference
- Appendix C: Some Analytic Geometry
- Appendix D: Solutions to Exercises
- Bibliography and Further Reading
- Index