Classic Game Design
eBook - ePub

Classic Game Design

From Pong to Pac-Man with Unity

  1. 296 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Classic Game Design

From Pong to Pac-Man with Unity

Book details
Table of contents
Citations

About This Book

You too can learn to design and developclassic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collisiondetection, extra lives, power ups, and countless other essential design elements were inventedby the mostly anonymous designers at the early pioneering companies thatproduced these great games. In this book you'll go step by step, using modern, free software tools such as Unity to create five games in the classicstyle, inspired by retro favorites like: Pong, Breakout, SpaceInvaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'lldiscover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'llgain a deep understanding of the roots of modern video game design: the classicsof the '70s and '80s.

Features:

  • Uses Unity, C#, Blende r, GIMP, and Audacity to make five fun classic games
  • 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected])
  • Includes historical anecdotes direct from one of the fabled Atari coin-op programmers
  • Detailed step-by-step instructions, dozens of exercises, and rules of classic game design
  • Contains unique insights on applying classic game design concepts to modern games.

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Yes, you can access Classic Game Design by Franz Lanzinger in PDF and/or ePUB format, as well as other popular books in Computer Science & Software Development. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Table of Contents
  5. Acknowledgments
  6. About the Author
  7. Chapter 1: Introduction
  8. Chapter 2: Tools of the Trade
  9. Chapter 3: Pong
  10. Chapter 4: Classic Paddle Game
  11. Chapter 5: Breakout
  12. Chapter 6: Classic Brick Game
  13. Chapter 7: Space Invaders
  14. Chapter 8: Classic Game Project Three: Vertical Shooter
  15. Chapter 9: Scramble
  16. Chapter 10: Classic Game Project Four: Scrolling Shooter
  17. Chapter 11: Pac-Man
  18. Chapter 12: Classic Game Project Five: Maze Game
  19. Epilogue
  20. Appendix I: Introduction to C# for Beginners
  21. Appendix II: Eight Rules of Classic Game Design
  22. Appendix III: About the DVD
  23. Index