- 296 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About This Book
You too can learn to design and developclassic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collisiondetection, extra lives, power ups, and countless other essential design elements were inventedby the mostly anonymous designers at the early pioneering companies thatproduced these great games. In this book you'll go step by step, using modern, free software tools such as Unity to create five games in the classicstyle, inspired by retro favorites like: Pong, Breakout, SpaceInvaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'lldiscover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'llgain a deep understanding of the roots of modern video game design: the classicsof the '70s and '80s.
Features:
- Uses Unity, C#, Blende r, GIMP, and Audacity to make five fun classic games
- 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected])
- Includes historical anecdotes direct from one of the fabled Atari coin-op programmers
- Detailed step-by-step instructions, dozens of exercises, and rules of classic game design
- Contains unique insights on applying classic game design concepts to modern games.
Frequently asked questions
Information
Table of contents
- Cover
- Title Page
- Copyright
- Table of Contents
- Acknowledgments
- About the Author
- Chapter 1: Introduction
- Chapter 2: Tools of the Trade
- Chapter 3: Pong
- Chapter 4: Classic Paddle Game
- Chapter 5: Breakout
- Chapter 6: Classic Brick Game
- Chapter 7: Space Invaders
- Chapter 8: Classic Game Project Three: Vertical Shooter
- Chapter 9: Scramble
- Chapter 10: Classic Game Project Four: Scrolling Shooter
- Chapter 11: Pac-Man
- Chapter 12: Classic Game Project Five: Maze Game
- Epilogue
- Appendix I: Introduction to C# for Beginners
- Appendix II: Eight Rules of Classic Game Design
- Appendix III: About the DVD
- Index