Writing for Video Game Genres
eBook - ePub

Writing for Video Game Genres

From FPS to RPG

  1. 300 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Writing for Video Game Genres

From FPS to RPG

Book details
Table of contents
Citations

About This Book

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

Frequently asked questions

Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes, you can access Writing for Video Game Genres by Wendy Despain in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2009
ISBN
9781040053584
Edition
1

Table of contents

  1. Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. 1 Writing for Massively Multiplayer Online Games
  8. 2 Writing for Role-Playing Games
  9. 3 Writing for Adventure Games
  10. 4 Writing for Action-Adventure Games
  11. 5 Writing for Platform Games
  12. 6 Writing for First-Person Shooters
  13. 7 Writing for Real-Time Strategy Games
  14. 8 Writing for Sports Games
  15. 9 Writing for Simulator Games
  16. 10 Writing for Driving Games
  17. 11 Writing for Horror Games
  18. 12 Writing for Science-Fiction and Fantasy Games
  19. 13 Writing for Sandbox Games
  20. 14 Writing for Alternate Reality Games
  21. 15 Writing for Serious Games
  22. 16 Writing for Casual Games
  23. 17 Writing for Handheld Games
  24. 18 Writing for Mobile Phone Games
  25. 19 Writing for Interactive Fiction
  26. A Appendix for Chapter 1
  27. B Appendix for Chapter 7
  28. C Appendix for Chapter 9
  29. D Appendix for Chapter 14
  30. E Appendix for Chapter 16
  31. F Appendix for Chapter 18
  32. G Appendix for Chapter 19
  33. Author Bios
  34. Index