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- 300 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
Citations
About This Book
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R
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Yes, you can access Writing for Video Game Genres by Wendy Despain in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half-Title Page
- Title Page
- Copyright Page
- Table of Contents
- Preface
- 1 Writing for Massively Multiplayer Online Games
- 2 Writing for Role-Playing Games
- 3 Writing for Adventure Games
- 4 Writing for Action-Adventure Games
- 5 Writing for Platform Games
- 6 Writing for First-Person Shooters
- 7 Writing for Real-Time Strategy Games
- 8 Writing for Sports Games
- 9 Writing for Simulator Games
- 10 Writing for Driving Games
- 11 Writing for Horror Games
- 12 Writing for Science-Fiction and Fantasy Games
- 13 Writing for Sandbox Games
- 14 Writing for Alternate Reality Games
- 15 Writing for Serious Games
- 16 Writing for Casual Games
- 17 Writing for Handheld Games
- 18 Writing for Mobile Phone Games
- 19 Writing for Interactive Fiction
- A Appendix for Chapter 1
- B Appendix for Chapter 7
- C Appendix for Chapter 9
- D Appendix for Chapter 14
- E Appendix for Chapter 16
- F Appendix for Chapter 18
- G Appendix for Chapter 19
- Author Bios
- Index