Maya for Games
eBook - ePub

Maya for Games

Modeling and Texturing Techniques with Maya and Mudbox

  1. 416 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Maya for Games

Modeling and Texturing Techniques with Maya and Mudbox

Book details
Table of contents
Citations

About This Book

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

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Yes, you can access Maya for Games by Michael Ingrassia in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2008
ISBN
9781040061473
Edition
1

Table of contents

  1. Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Acknowledgments
  7. Introduction: Why I Decided to Write This Book
  8. How to Use This Book Effectively
  9. So Who Is This Book For?
  10. Why the World War I Theme?
  11. Chapter 1: Maya Fundamentals: User Interface
  12. Chapter 2: The Stone Archway
  13. Chapter 3: The Broken Archway
  14. Chapter 4: The Springfield Rifle
  15. Chapter 5: Fake Camera Projection Modeling
  16. Chapter 6: The Infamous Sopwith Camel
  17. Chapter 7: The Pilot Bust: Low-Poly Head Modeling
  18. Chapter 8: Modeling Realistic Hands
  19. Chapter 9: Realistic Head Modeling
  20. Chapter 10: Maya to Mudbox Modeling: The Soldier
  21. Chapter 11: Texture Mapping Techniques
  22. Chapter 12: Digital Sculpting in Mudbox
  23. Bonus Chapter: Creating a Model Turntable Animation
  24. Contents on the DVD
  25. About the Author
  26. Glossary
  27. Index