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- 304 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
Citations
About This Book
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe
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Yes, you can access Game Design by Deborah Todd in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Half-Title Page
- Title Page
- Copyright Page
- Table of Contents
- Acknowledgments
- Foreword
- 1. The Games Industry in All Its Glory
- 2. In the Beginning, There Was Blue Sky
- 3. The Yin and Yang of Brainstorming
- 4. Story in Game DesignâThe Thousand-Pound Gorilla
- 5. Characters Rule
- 6. The Hat Trick of Game Designâ Environments, Puzzles, and Levels
- 7. Thereâs a Whole Lot of Testing Going On
- 8. The Many Faces of GDDs
- 9. And Now for Something Completely Differentâ Flowcharts and Storyboards
- 10. Life is a Pitch, and Then They Buy
- A. CSI Case Treatment
- B. Nihilistic Documents
- C. Death Jr. II Documents
- D. Guitar Hero II Weekly Status Report
- E. CSI 3 Camera System
- Biographies
- Game List
- References
- Index