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- 200 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Book details
Table of contents
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About This Book
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
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Yes, you can access On the Way to Fun by Roberto Dillon in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
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Table of contents
- Cover Page
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Foreword
- Preface
- Introduction: What Makes a Game Fun?
- Part I: Defining Emotions and Instincts and How They Can Lead the Way to Fun in Videogames
- Part II: Case Studies: Retro Games
- Part III: Case Studies: Indie Games
- Part IV: Conclusions
- References
- Index
- About the Author