Graphic Novels Beyond the Basics
eBook - PDF

Graphic Novels Beyond the Basics

Insights and Issues for Libraries

  1. 312 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Graphic Novels Beyond the Basics

Insights and Issues for Libraries

Book details
Table of contents
Citations

About This Book

This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.

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Yes, you can access Graphic Novels Beyond the Basics by Martha Cornog, Timothy Perper, Martha Cornog, Timothy Perper in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Library & Information Science. We have over one million books available in our catalogue for you to explore.

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Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. Acknowledgments
  6. Introduction: Origin Stories
  7. A Quick History of Comics and Graphic Narrative
  8. Comics, Graphic Novels, and Librarians
  9. About Comics Today
  10. About This Book
  11. Notes
  12. References
  13. PART I: THE LITERATURE
  14. PART II: GRAPHIC NOVELS AND THE LIBRARY
  15. Appendix A: Graphic Novels and Games
  16. Appendix B: Guide to Graphic Novels in Special Topics
  17. Appendix C: Bibliography of Books: Graphic Novels, Libraries, and Literacy
  18. Appendix D: Selected Online Resources
  19. Index
  20. About the Editors and Contributors