Game Physics
eBook - PDF

Game Physics

  1. 944 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Game Physics

Book details
Table of contents
Citations

About This Book

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and u

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Information

Publisher
CRC Press
Year
2010
ISBN
9780080964072
Edition
2

Table of contents

  1. Cover
  2. Dedication
  3. Contents
  4. Trademarks
  5. Figures
  6. Tables
  7. Preface to the Second Edition
  8. Preface to the First Edition
  9. About the CD-ROM
  10. Chapter 1: Introduction
  11. Chapter 2: Basic Concepts from Physics
  12. Chapter 3: Rigid Body Motion
  13. Chapter 4: Deformable Bodies
  14. Chapter 5: Fluids and Gases
  15. Chapter 6: Physics Engines
  16. Chapter 7: Linear Algebra
  17. Chapter 8: Affine Algebra
  18. Chapter 9: Calculus
  19. Chapter 10: Quaternions
  20. Chapter 11: Differential Equations
  21. Chapter 12: Ordinary Difference Equations
  22. Chapter 13: Numerical Methods
  23. Chapter 14: Linear Complementarity and Mathematical Programming
  24. Bibliography
  25. Contents of the CD-ROM
  26. Color Insert