Games
eBook - ePub

Games

  1. 180 pages
  2. English
  3. ePUB (mobile friendly)
  4. Only available on web
eBook - ePub
Book details
Table of contents
Citations

About This Book

In the last decade, digital games have been reinvented as vehicles of self-expression, sense-making, empathy, and healing, rather than just as tools of distraction from pain or discomfort.

But aren't games supposed to whisk us away to a magical world of fun and fantasy and distract us from reality? Why would we want to confront life's challenges or hardships, for example, terminal illness, when playing a game?

Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves. From the experimental and the accessible to virtual reality and interactive fiction, and even providing a DIY guide for creating your own digital games, Danilovic draws on the untapped resources this emerging art form has to offer for exploring health and healthcare experiences more fully and inclusively.

Bridging the virtual world of gaming with our physical reality, Danilovic delivers a new paradigm for thinking about games as a dynamic art technology that can transform how we understand, represent, practice, and support our health and well-being, making this a must-read for healthcare practitioners, family carers, and researchers in health humanities, as well as the curious amateur gamer.

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Yes, you can access Games by Sandra Danilovic in PDF and/or ePUB format, as well as other popular books in Medicine & Psychiatry & Mental Health. We have over one million books available in our catalogue for you to explore.

Information

Year
2024
ISBN
9781800435964

Table of contents

  1. Cover
  2. Title
  3. 1. Games for Creative Health
  4. 2. Games in Medicine
  5. 3. Games for Creative Mental Health
  6. 4. Empathy Games
  7. 5. Community Care Games
  8. 6. Accessible Games
  9. 7. Making Games for Creative Health: A DIY Guide
  10. Conclusion
  11. Resources
  12. About the Author
  13. References
  14. Index